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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Arumawann Munggen, Male Gnome [Permalink]

Personal [hide]

Description: The dark-skinned man stands 3'6" and is well dressed, constantly wearing a grey suit, green shirt, and violet tie. He wears a top hat to hide his balding. He has several tiny opal earrings on each ear.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He also is a firm believer in the manly ideal.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A freak accident while working with his Beggar mother left him crippled. He hasn't been sleeping well lately.

Motivation: To get a good night's sleep.

Ideals: Passionate. Flaws: Impulsive, Disease, Insomniac. Bonds: Rich. Occupation: Cook

Voice: Australian accent

Attributes [hide]

Arumawann Munggen, Male Gnome Cleric 2
Small (3'6") Gnome, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 15 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 15 (+2)18 (+4) 13 (+1)8 (-1)
Skills Athletics +0, Perception +3
Senses Passive Perception 13
Languages Common, Gnome, Halfling, Druidic, Ignan, Undercommon
Attacks Melee +0 / 1d6-2, Ranged +3 / 1d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114200

Possessions: 800 sp.


Social Check DCs


Adran Iranapha, Male Elf [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. Sporting a brown mohawk and bushy mustache this man's hair draws a lot of attention. He is baby faced.

Personality: He loves telling others what to do and how they should feel about things. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Adran was raised in a hard working conservative environment. He worked as a nervous Sailor and found it very stressful. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature club.

Motivation: Wishes to resurrect an old love; and sabotage a competitor

Ideals: Opinionated. Bonds: Religious, Job, Adventurer, In love. Occupation: Sailor

Voice: Pirate accent

Attributes [hide]

Adran Iranapha, Male Elf Monk 3
Medium (4'10") Elf, True Neutral (CR 3)
Armor Class 13
Hit Points 16 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 10 (+0)12 (+1) 13 (+1)10 (+0)
Skills History +3, Survival +3
Senses Passive Perception 11
Languages Common, Elven, Halfling
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 19000 cp.


Social Check DCs


Oskar Loderr, Male Dwarf [Permalink]

Personal [hide]

Description: This man wears a red armored body suit, with a simple green line shooting up and back down. He is muscular with a powerful set of arms. His black hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes, though not visible through his cowl, are gray.

Personality: A deeply religious man he believes everything happens for a reason. He is a great chef.

History: He got into the Butcher business at a young age. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He became a Butcher soon after.

Motivation: Sabotage a competitor; and his religion dominates his actions

Ideals: Gifted. Flaws: PTSD. Bonds: Religious, Job. Occupation: Butcher

Voice: Shortens vowels

Attributes [hide]

Oskar Loderr, Male Dwarf Bard 2
Medium (4'0") Dwarf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 14 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 17 (+3)10 (+0) 10 (+0)11 (+0)
Skills Insight +2, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 220 gp. 2 Thunderstones.


Social Check DCs


Gomory Clare, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He wears his silver hair down. His face is scarred and worn.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. The war was a terrible time for him, and Gomory does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was born into a rich family. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He loathes his own lifestyle; and he is greedy

Ideals: Athletic. Flaws: Ugly, Mundane, Depressed. Bonds: Rich, Military. Occupation: Actor

Voice: Spits words with contempt

Attributes [hide]

Gomory Clare, Male Human Aristocrat 6
Medium (5'4") Human, Lawful Good (CR 6)
Armor Class 13
Hit Points 40 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 12 (+1)16 (+3) 11 (+0)17 (+3)
Skills Insight +3, Nature +6
Senses Passive Perception 10
Languages Common, Undercommon, Ignan, Abyssal
Attacks Melee +2 / 2d6-1, Ranged +6 / 2d6+3, Grapple +3

Possessions: 7000 sp. Golden pearl (50 gp). Malachite (9 gp). Blue sapphire (500 gp).


Social Check DCs

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