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NPC Generator

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Advanced [show]


Melech Anger, Male Tiefling [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He wears a lot of dark rich colors, with gold accents. His hair is short and red. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Born in the south to a Priest, Melech learned a great deal about his father's area of expertise. His first spouse was a Sculptor, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He now owns his own business.

Motivation: An old rival family wants him found; and balancing his hectic life and new priest responsibilities is difficult

Flaws: Insane. Bonds: Attractive, Family, Military, Job. Occupation: Priest

Voice: Prounounces S like Z

Attributes [hide]

Melech Anger, Male Tiefling Paladin 17
Medium (6'8") Tiefling, Chaotic Good (CR 17)
Armor Class 11
Hit Points 157 (17d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 16 (+3)17 (+3) 11 (+0)17 (+3)
Skills Athletics +7, History +9
Senses Passive Perception 10
Languages Common, Celestial, Goblin, Dwarven
Attacks Melee +7 / 5d4+1, Ranged +7 / 5d4+1, Grapple +9
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1402

Possessions: 2000 pp. Sard (70 gp). Amber (160 gp). Red-brown spinel (160 gp). Iolite (70 gp). Red-brown spinel (160 gp). Freshwater pearl (4 gp). Aquamarine (300 gp). Deep green spinel (160 gp). Azurite (4 gp). Freshwater pearl (4 gp). Sardonyx (70 gp). Bloodstone (70 gp).


Social Check DCs


Andram Fluke, Male Tiefling [Permalink]

Personal [hide]

Description: This man dresses well, wearing brown shirts, loose pants, and blazers most of the time. He has a penchant for wearing a ring with an oversized opal on his left hand. His silver hair is thinning but still full. He wears a mask on his face.

Personality: While he acts the brute, he is far gentler than he would appear. He never wears the same outfit twice, unless he absolutely has to.

History: He was born in the west. Aside from being a slave or a gladiator, there isn't much legitimate work for Tieflings in Andram's homeland. Andram decided to take the middle way and become a bodyguard. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he has money and likes to spend it

Ideals: Fighting, Artistic. Bonds: Attractive, Rich, Immigrant. Occupation: Blacksmith

Voice: Thin and wheezing

Attributes [hide]

Andram Fluke, Male Tiefling Ranger 6
Medium (5'0") Tiefling, Chaotic Neutral (CR 6)
Armor Class 13
Hit Points 22 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 11 (+0)14 (+2) 18 (+4)14 (+2)
Skills Acrobatics +6, Stealth +6
Senses Passive Perception 14
Languages Common, Ignan, Aquan
Attacks Melee +6 / 2d6+3, Ranged +6 / 2d6+3, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1501000

Possessions: 90 pp.


Social Check DCs


Naal Amastacia, Male Elf [Permalink]

Personal [hide]

Description: This younger middle-aged man is wearing a long, brown, dusty cloak, and a wedding ring on his left hand. His brown hair has been sun bleached extensively. His eyes are likewise violet. His teeth are white and perfect.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with unlife at a very young age, Naal has worked very hard to control his curse. He struck the Roofer job and began his own company from there.

Motivation: He's looking for his big break; and meet up once more with his childhood friend

Ideals: Optimist. Flaws: Disease. Bonds: In love, Attractive, Job, Adventurer. Occupation: Roofer

Voice: Pronounces difficult words wrong

Attributes [hide]

Naal Amastacia, Male Elf Ranger 3
Medium (4'10") Elf, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 11 (+0)13 (+1) 14 (+2)12 (+1)
Skills Intimidation +3, Medicine +4
Senses Passive Perception 12
Languages Common, Elven, Goblin
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 2200 sp.


Social Check DCs


Zaffrab Oomtrowl, Male Gnome [Permalink]

Personal [hide]

Description: He wears a fine chain shirt which he covers with pastel colored cloaks and clothing. His skin is fair and his fingers are delicate and long. His long chestnut hair is drawn into a two foot long braid. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. Flattery will make him almost putty in your hands.

History: Zaffrab lived on a farm with his mother, near the main road leading to a nearby town. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He has achieved small success as a Merchant.

Motivation: His relatives are trying to arrange a marriage; and he wants random interesting trinkets and junk, hates to throw anything away

Flaws: Antagonistic, Selfish, Greedy. Bonds: Family, Job. Occupation: Merchant

Voice: Farmer accent

Attributes [hide]

Zaffrab Oomtrowl, Male Gnome Expert 4
Small (3'7") Gnome, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 30 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 17 (+3)13 (+1) 13 (+1)11 (+0)
Skills Perception +3, Sleight of Hand +1
Senses Passive Perception 11
Languages Common, Gnome, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1

Possessions: 13000 cp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs

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