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NPC Generator

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Advanced [show]


Tim Staurheim, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'6". He wears a green tunic with blue highlights, and long brown pants that bunch up around his shoes. With a patchy golden beard and wild golden hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He comes from a rich eastern family. A gypsy cursed him at a young age, leading to his ugly appearance. He has drifted from career to career and currently works as a Butcher.

Motivation: He's looking for his big break; and to reunite with his old friends

Flaws: Ugly, Antagonistic, Impulsive. Bonds: Rich, Job, Adventurer. Occupation: Butcher

Voice: Uses sign language

Attributes [hide]

Tim Staurheim, Male Human Ranger 1
Medium (5'6") Human, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 15 (+2)10 (+0) 15 (+2)14 (+2)
Skills Intimidation +4, Medicine +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (30 gp).


Social Check DCs


Barendd Ironfist, Male Dwarf [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a faded coat and loose pants complete with broad hat. He has styled his auburn hair well, parting it to the right. His violet eyes are slightly larger than normal.

Personality: A skeptical and narcissistic man, Barendd's first love is himself. His second love is also himself. Animals are drawn to him, and he is able to talk to them.

History: His parents moved while he was still in utero so he is the first generation to be born here. He helped his mother out around the business and became quite the natural. He has worked as a Blacksmith like his mother before him.

Motivation: Further expansion of business.

Ideals: Impeccable, Gifted. Bonds: Poor, Immigrant, Job. Occupation: Blacksmith

Voice: Tuts and clicks tongue

Attributes [hide]

Barendd Ironfist, Male Dwarf Rogue 2
Medium (4'5") Dwarf, Neutral Good (CR 2)
Armor Class 12
Hit Points 18 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 16 (+3)16 (+3) 14 (+2)14 (+2)
Skills Acrobatics +4, Stealth +4
Senses Passive Perception 12
Languages Common, Dwarven, Goblin, Terran, Elven
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +4

Possessions: 50 gp. Golden yellow topaz (200 gp). Rose (50 gp). Sardonyx (50 gp).


Social Check DCs


Ar-Karo Van Es, Male Half-Orc [Permalink]

Personal [hide]

Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears dull black sweaters, loose white pants, and alligator leather shoes. Beneath his sweater he keeps a concealed flail, just in case. He wears his blonde hair up. He tend to wears goggles to shield his eyes.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Ar-Karo was born into a poor family. Growing up, he dreamt of becoming a Rogue, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Rogue in service of a powerful lord somewhere. Ar-Karo abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He is wracked by social anxiety; and obtaining odd cultural half-orc artifacts is his passion

Ideals: Persistence. Flaws: Ugly, Fearful. Bonds: Poor, Adventurer. Occupation: Actor

Voice: Sore throat, cough

Attributes [hide]

Ar-Karo Van Es, Male Half-Orc Rogue 7
Medium (5'9") Half-Orc, Neutral Good (CR 7)
Armor Class 10
Hit Points 27 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 11 (+0)7 (-2) 14 (+2)9 (-1)
Skills Insight +5, Performance +2
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +7 / 2d8+4, Ranged +3 / 2d8+0, Grapple +4

Possessions: 7000 sp. Carnelian (70 gp).


Social Check DCs


Jak Strongbones, Male Halfling [Permalink]

Personal [hide]

Description: He is a husky man, who wears a black coat over a brown low-cut shirt, and a small hat upon his head. He has a silver handlebar mustache and slicked back silver hair. He is baby faced.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He has a minor phobia of water and hates getting wet.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was taken from his home at a very young age. He now mingles about in high society.

Motivation: To reunite with his absent father; and money/treasure

Ideals: Passionate. Flaws: Fearful. Bonds: Slave, Rich, Family. Occupation: Junk Dealer

Voice: Ums and uhs a lot

Attributes [hide]

Jak Strongbones, Male Halfling Warrior 3
Small (3'1") Halfling, Chaotic Good (CR 3)
Armor Class 13
Hit Points 24 (3d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 13 (+1)10 (+0) 13 (+1)8 (-1)
Skills Perception +3, Stealth +4
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp. 1 Half-Plate. 1 Banded mail.


Social Check DCs

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