Skûn Blakeley, Male Half-Orc [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears a blue shirt, with a violet mid length shorts with violet tights and flats, usually wearing a coat over them. He keeps his white hair in a pixie cut. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. Animals are drawn to him, and he is able to talk to them.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Brewer arts, while his mother instructed him in etiquette, music and courtly manner. Ostracized due to the druidic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Half-Orcs became a terror of the countryside. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: He has money and likes to spend it.
Ideals: Athletic, Gifted. Flaws: Shy. Bonds: Attractive, Rich. Occupation: Brewer
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (6'7") Half-Orc, True Neutral (CR 12)
Armor Class 12
Hit Points 66 (12d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 12 (+1) | 9 (-1) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +6 / 3d10+2, Ranged +6 / 3d10+2, Grapple +2
Possessions: 4000 gp. Obsidian (6 gp). Chrysoberyl (40 gp). Emerald (800 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
John Anderton, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears grey leather gloves, a grey jacket, and tight pants. His chestnut hair is heavily combed to the right. His eyes, though not visible through his cowl, are brown.
Personality: Stoic and calm, he prefers to meditate than take action. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Engraver. He struck the Engraver job and began his own company from there.
Motivation: Further expansion of business; and sabotage a competitor
Ideals: Athletic, Disciplined, Philantrophist, Gifted. Bonds: Job. Occupation: Engraver
Voice: Soft and melodious
Attributes [hide]
Medium (5'7") Human, Lawful Evil (CR 2)
Armor Class 11
Hit Points 16 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 14 (+2) | 14 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Abyssal, Ignan
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 2 | 0 | 0 | 0 |
Possessions: 190 gp. 1 Silk rope.
Nutae Holimion, Male Half-Elf [Permalink]
Personal [hide]
Description: He dresses like a well dressed Seamstress does. He is physically well-built. His hair is golden and very short. His half smiles and green eyes are beguiling and draw you in.
Personality: He is erratic and paranoid. He believes orcs are coming to abduct people. He is a logical person and will generally grow upset if things defy logic and science.
History: Gifted from a young age, Nutae studied abroad. His divine abilities were realized during a raid on his village. He was granted divine powers by his dying sister.
Motivation: He'd like to take his coworkers down a peg; and he wants revenge against orcs
Ideals: Logical, Gifted. Bonds: Job, Attractive, Enemies. Occupation: Seamstress
Voice: Loud with bravado
Attributes [hide]
Medium (5'7") Half-Elf, Lawful Good (CR 5)
Armor Class 9
Hit Points 21 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 10 (+0) | 13 (+1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Elven, Ignan
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 1 | 0 |
Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Hadarai Amakiir, Male Elf [Permalink]
Personal [hide]
Description: Standing 5'4", this man wears a well pressed and immaculate suit (or dress). His hair is chestnut and very short. His gray eyes have a joyful gleam in them most of the time.
Personality: He is overprotective of those who hire his services. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was born into a rich family. A freak accident while working with his Gardener mother left him crippled. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by unlife.
Motivation: He wants to meet his childhood hero; and find a way to reverse the transformation of his sister
Flaws: Disease. Bonds: Guardian, Adventurer, Rich, Family. Occupation: Scribe
Voice: Indian accent
Attributes [hide]
Medium (5'4") Elf, Lawful Good (CR 3)
Armor Class 12
Hit Points 21 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 12 (+1) | 12 (+1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Infernal
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: 200 gp.
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