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NPC Generator

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Advanced [show]


Peter Middleton, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears a brown collared shirt and grey pants. He accessorizes with a brown scarf around the waist and a strap diagonally across his shirt. His hair is black and curly. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was born in the north. He went to a religious school and was inspired by the priests there in charitable deeds. He ran away from his former home and has been making his living as a Masseuse for the past few years.

Motivation: To get a good night's sleep; and expand his business

Flaws: Insomniac. Bonds: Job, Immigrant, Religious. Occupation: Masseuse

Voice: growls and snarls, animalistic

Attributes [hide]

Peter Middleton, Male Human Cleric 1
Medium (5'6") Human, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 11 (+0)10 (+0) 11 (+0)14 (+2)
Skills Investigation +2, Nature +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: Just what you see.


Social Check DCs


Sark Ansley, Male Half-Orc [Permalink]

Personal [hide]

Description: He is in excellent shape and wears rags and sports a simple walking cane. His blonde hair is knotted and matted. He wears round tiny glasses practically rammed into his face.

Personality: He can speak with the recently deceased. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was born to a pair of big game hunters, but was frequently ill as a child. In his 15th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He struck the Fortune-teller job and began his own company from there.

Motivation: He is terrified, and will act out of fear.

Ideals: Athletic, Gifted. Flaws: Disease, Fearful. Bonds: Poor, Job. Occupation: Fortune-teller

Voice: Timid voice

Attributes [hide]

Sark Ansley, Male Half-Orc Commoner 5
Medium (6'1") Half-Orc, Lawful Good (CR 5)
Armor Class 12
Hit Points 22 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 14 (+2)10 (+0) 11 (+0)16 (+3)
Skills Acrobatics +5, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +5

Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Joser Warmwater, Male Halfling [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he does not wear sleeves and tends to eschew shirts when he can avoid it. His black hair is knotted and matted. His eyes are green.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. When he's not drinking or sleeping the drinks off, he's doing singing.

History: Joser hails from a village terrorized by dire rats. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: He's looking for his big break; and he desires power and/or immortality

Ideals: Artistic. Bonds: Job, Enemies, Debt, Adventurer. Occupation: Marshal

Voice: Soothing and warm

Attributes [hide]

Joser Warmwater, Male Halfling Adept 8
Small (3'0") Halfling, Chaotic Evil (CR 8)
Armor Class 16
Hit Points 49 (8d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)21 (+5) 14 (+2)14 (+2) 12 (+1)9 (-1)
Skills Medicine +4, Sleight of Hand +8
Senses Passive Perception 11
Languages Common, Halfling, Undercommon, Elven
Attacks Melee +5 / 2d10+2, Ranged +8 / 2d10+5, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12332

Possessions: 300 gp. Brown-green garnet (40 gp).


Social Check DCs


Kellen Quillsharpener, Male Gnome [Permalink]

Personal [hide]

Description: He wears long strands of jet and short blue dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He carries with him a set of quarterstaffs on his belt, each one with a jet on the hilt. Sporting a white mohawk and bushy mustache this man's hair draws a lot of attention. He has a tattooed face.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is a font of random trivia from the lore and stories he has discovered

History: He comes from a rich southern family. He went to a religious school and was inspired by the priests there in charitable deeds. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He is compelled to act according to his religious beliefs; and he is greedy

Ideals: Fighting, Impeccable, Logical. Bonds: Rich, Religious. Occupation: Apothecary

Voice: growls and snarls, animalistic

Attributes [hide]

Kellen Quillsharpener, Male Gnome Aristocrat 4
Small (3'8") Gnome, True Neutral (CR 4)
Armor Class 12
Hit Points 30 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 16 (+3)17 (+3) 13 (+1)17 (+3)
Skills Athletics +1
Senses Passive Perception 11
Languages Common, Gnome, Draconic, Undercommon, Terran
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 4000 cp. 1 Masterwork Musical instrument. 1 Masterwork manacles. 1 Simple lock. 1 Healer’s kit.


Social Check DCs

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