Kassoon
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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Alston Loofollue, Male Gnome [Permalink]

Personal [hide]

Description: A moderately attractive man, he tends to wear a large brown jacket. His hair is always cut to a buzz. His eyes are violet.

Personality: He is happy with his job as a Soapmaker. He turns his eye from what people do, preferring to live and let live. The war was a terrible time for him, and Alston does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was born to a criminal king-pin and mafia family He took every job he could get his hands on, but the opportunities for Gnomes in the west were limited. He ran away from his former home and has been making his living as a Soapmaker for the past few years.

Motivation: Further expansion of business.

Flaws: Depressed. Bonds: Attractive, Job, Military, Criminal record, Immigrant. Occupation: Soapmaker

Voice: Speaks with a cold

Attributes [hide]

Alston Loofollue, Male Gnome Rogue 4
Small (3'5") Gnome, Lawful Evil (CR 4)
Armor Class 11
Hit Points 25 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 14 (+2)15 (+2) 17 (+3)12 (+1)
Skills Athletics +1
Senses Passive Perception 13
Languages Common, Gnome, Abyssal, Draconic
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 17000 cp. 1 Minor magic item.


Social Check DCs


Great In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: With brown face paint in a stripe pattern across his face, he wears a worn and beaten armor. His black fur is still thick. His green unseeing eyes seem to look past you.

Personality: He is calm most of the time but flees social interaction. He invites people to come help in his community garden.

History: The child of eastern immigrants he idolized his mother. Great abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He now travels the world, in search of power and loot.

Motivation: Meet up once more with his childhood friend; and he has passion for adventuring and risk

Ideals: Philantrophist. Flaws: Disease, Shy. Bonds: Immigrant, Adventurer. Occupation: Ruler

Voice: Soft and melodious

Attributes [hide]

Great In the Wind, Male Tabaxi Monk 10
Medium (5'9") Tabaxi, Lawful Evil (CR 10)
Armor Class 11
Hit Points 69 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 13 (+1)18 (+4) 12 (+1)14 (+2)
Skills Performance +6, Stealth +5
Senses Passive Perception 11
Languages Common, Dwarven, Celestial, Giant, Sylvan
Attacks Melee +6 / 3d6+2, Ranged +5 / 3d6+1, Grapple +2

Possessions: 120 pp. Ceremonial electrum dagger with a star ruby in the pommel (1200 gp). Sapphire pendant on gold chain (900 gp). A roughly beaten golden orb (50 gp). A small bag of saffron. (80 gp).


Social Check DCs


Robert Gracey, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears silk and lounges about seductively. He sports a flattop hair cut. He has hazel eyes.

Personality: He is almost excessively polite to everyone, even when angry. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: Sold as a small child to a necromancer, Robert was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. There was a wharf not far from home where he often wandered off to fish. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He's repulsed by the PC; and a rival would like him out of the picture

Flaws: Shy, Antagonistic. Bonds: Attractive, Mentor, Nature. Occupation: Interpreter

Voice: Strong lisp

Attributes [hide]

Robert Gracey, Male Human Rogue 5
Medium (5'8") Human, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 33 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 15 (+2)10 (+0) 11 (+0)17 (+3)
Skills History +3, Medicine +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Dain Gorunn, Male Dwarf [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He prefers to wear flannel. His small hat is riddled with cuts and holes. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He has a habit of throwing himself into exceedingly dangerous situations.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now mingles about in high society.

Motivation: Money/treasure; and he has money and likes to spend it

Flaws: Ugly, Mundane, Impulsive, Disease. Bonds: Rich. Occupation: Interpreter

Voice: Breathy voice

Attributes [hide]

Dain Gorunn, Male Dwarf Warrior 4
Medium (4'5") Dwarf, Lawful Good (CR 4)
Armor Class 11
Hit Points 42 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 19 (+4)12 (+1) 11 (+0)12 (+1)
Skills Medicine +2, Persuasion +3
Senses Passive Perception 10
Languages Common, Dwarven, Gnome
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 600 gp. A large tome filled with over one hundred recipes written by a former royal chef. (140 gp).


Social Check DCs

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