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NPC Generator

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Advanced [show]


Peter Langley, Male Human [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He wears a green vest with golden trim over his white shirt. His black leather gloves and pants are well-kept, and his green boots flare out at the collars. His hair is cut close to his head. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He was born at the edge of vast forest. There was a wharf not far from home where he often wandered off to fish. He bought a halberd and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He's repulsed by the PC.

Ideals: Fighting. Flaws: Antagonistic. Bonds: Nature. Occupation: Fisher

Voice: Dark and ominous

Attributes [hide]

Peter Langley, Male Human Sorcerer 4
Medium (5'1") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 11 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 10 (+0)15 (+2) 13 (+1)8 (-1)
Skills Arcana +4, Stealth +4
Senses Passive Perception 11
Languages Common, Druidic, Celestial
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12663000

Possessions: 100 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Norman Ryland, Male Human [Permalink]

Personal [hide]

Description: He likes to wear brown tank tops with green pants. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He has moderate length chestnut hair. His eyes are a pleasant brown.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He cannot resist a sob story and will often dote over anyone who has one.

History: He is a Succubi in disguise. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Meet up once more with his childhood friend.

Ideals: Optimist, Philantrophist. Bonds: Attractive, Adventurer. Occupation: Knight

Voice: Complex vocabulary, royal

Attributes [hide]

Norman Ryland, Male Human Bard 4
Medium (6'0") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 19 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 11 (+0)16 (+3) 13 (+1)13 (+1)
Skills Arcana +5, Perception +3
Senses Passive Perception 13
Languages Common, Giant, Halfling, Gnome
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133200000

Possessions: 30000 sp.


Social Check DCs


Fargrim Holderhek, Male Dwarf [Permalink]

Personal [hide]

Description: He is a mite stocky and is wearing a long, violet, dusty cloak. His hair is golden and curly. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. He has had some formal painting training, and achieved minor success. He now mingles about in high society.

Motivation: He is unsatisfied with his job; and wants to have a good time and be beloved

Ideals: Optimist, Justice, Artistic. Bonds: Rich, Job. Occupation: Body Guard

Voice: Hissing voice

Attributes [hide]

Fargrim Holderhek, Male Dwarf Bard 12
Medium (3'11") Dwarf, Chaotic Good (CR 12)
Armor Class 9
Hit Points 66 (12d6)
Speed 20 ft.
STRDEXCONINTWISCHA
19 (+4)9 (-1) 14 (+2)18 (+4) 13 (+1)12 (+1)
Skills Performance +5, Stealth +3
Senses Passive Perception 11
Languages Common, Dwarven, Celestial, Terran, Ignan, Giant
Attacks Melee +8 / 3d10+4, Ranged +3 / 3d10-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day163333200

Possessions: 200 pp. Golden yellow topaz (400 gp). Coral (150 gp). Tourmaline (150 gp). Obsidian (7 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ahvain Ofandrus, Male Elf [Permalink]

Personal [hide]

Description: A pudgy man standing about 4'7" has a big stupid grin on his face most of the time. He wears loose pants and a collared shirt complete with sweater beneath his coat. His hair is short and golden. His face is covered beneath a completely black helmet.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He can't help but pocket interesting objects he comes across

History: Ahvain was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He then took over the family business and is one of the better Sculptor for hire.

Motivation: Expand his business.

Ideals: Fighting. Bonds: Job, Criminal record, Poor. Occupation: Sculptor

Voice: American accent

Attributes [hide]

Ahvain Ofandrus, Male Elf Paladin 2
Medium (4'7") Elf, Chaotic Neutral (CR 2)
Armor Class 14
Hit Points 12 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)19 (+4) 11 (+0)16 (+3) 11 (+0)12 (+1)
Skills Religion +5, Sleight of Hand +6
Senses Passive Perception 10
Languages Common, Elven, Abyssal, Draconic, Druidic
Attacks Melee +3 / 1d6+1, Ranged +6 / 1d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 190 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs

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