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NPC Generator

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Advanced [show]


Wrenn Folkor, Male Gnome [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. Sporting a black mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are amber and he is always smoking a pipe.

Personality: He is happy with his job as a Navigator. He turns his eye from what people do, preferring to live and let live. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Wrenn lived on a farm with his father, near the main road leading to a nearby town. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He now travels the world, in search of power and loot.

Motivation: Further expansion of business; and he'd like to take his coworkers down a peg

Flaws: Secretive. Bonds: Rich, Job, Family, Adventurer. Occupation: Navigator

Voice: Pronounces difficult words wrong

Attributes [hide]

Wrenn Folkor, Male Gnome Warlock 6
Small (3'3") Gnome, Lawful Neutral (CR 6)
Armor Class 14
Hit Points 40 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 15 (+2)11 (+0) 12 (+1)11 (+0)
Skills Animal Handling +4, History +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 2d6-1, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1132

Possessions: 400 gp.


Social Check DCs


Thervan Siannodel, Male Elf [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He is wearing colorful clothing, dressed as a Fortune-teller. His red hair is drawn into a tight pony tail with a card scrunchie. His fierce brown eyes like to dwell on things.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He also hits on women, regardless of circumstances.

History: He was born a particularly ugly child, much to the horror of his parents. He helped his mother out around the business and became quite the natural. He then took over the family business and is one of the better Fortune-teller for hire.

Motivation: Obtaining odd cultural Elven artifacts is his passion; and wants his loneliness to end

Ideals: Optimist. Flaws: Ugly. Bonds: Has a crush, Job, Adventurer. Occupation: Fortune-teller

Voice: Strong lisp

Attributes [hide]

Thervan Siannodel, Male Elf Bard 2
Medium (5'5") Elf, True Neutral (CR 2)
Armor Class 11
Hit Points 7 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 7 (-2)11 (+0) 11 (+0)11 (+0)
Skills Insight +2, Stealth +3
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1030

Possessions: 330 gp. Silver pearl (90 gp). Malachite (8 gp). 1 Breastplate.


Social Check DCs


Norman Sibilans, Male Half-Elf [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His hair is black, silky, and of moderate length. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is able to make almost anything out of random pieces of junk.

History: He was born to loving parents in a slum to the south. His divine abilities were realized during a raid on his village. He moves from town to town, unable to find a place to settle.

Motivation: He feels kind of lost in life.

Ideals: Gifted. Flaws: Insomniac, Depressed. Bonds: Immigrant, Attractive, Poor. Occupation: Barkeep

Voice: Jittery and nervous

Attributes [hide]

Norman Sibilans, Male Half-Elf Cleric 5
Medium (5'5") Half-Elf, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 35 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 15 (+2)13 (+1) 13 (+1)17 (+3)
Skills Animal Handling +4, Persuasion +6
Senses Passive Perception 11
Languages Common, Elven, Celestial
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day125321

Possessions: 400 gp. Hematite (7 gp). Coral (40 gp). Smoky quartz (30 gp).


Social Check DCs


Aura In Shadow, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a husky man, who is well dressed, constantly wearing a black suit, grey shirt, and brown tie. His orange fur is slicked back into a classic pompadour. His fair skin shows little sign of his aristocratic breeding.

Personality: He hates Tabaxis with a passion. As such he is filled with self loathing. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Aura was born in the south. At a young age he loved to build and create. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He feels kind of lost in life; and a strong sense of loyalty to tabaxi people

Ideals: Optimist, Persistence. Flaws: Racist, Depressed. Bonds: Attractive. Occupation: Dyer

Voice: Hissing voice

Attributes [hide]

Aura In Shadow, Male Tabaxi Monk 8
Medium (5'0") Tabaxi, True Neutral (CR 8)
Armor Class 11
Hit Points 52 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 13 (+1)16 (+3) 16 (+3)13 (+1)
Skills Arcana +6, Stealth +4
Senses Passive Perception 13
Languages Common, Terran, Ignan, Halfling
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1

Possessions: 200 gp.


Social Check DCs

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