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NPC Generator

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Advanced [show]


Balimaar Raethran, Male Half-Elf [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He is armored in gleaming platemail with gilded edges. A flowing yellow cape and mantle trimmed with soft green waves gently in the breeze. His hair is long and black with streaks of red, and is pulled back with small yellow clips. His beard is red, braided, and well cared for. His green eyes lackadaisically let the world flow into them.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. Balimaar is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: Balimaar was born in the east. At a young age he loved to build and create. He was an apprentice working in his mother's forge. He tends to his Actor job now, and dutifully fulfills any obligations he has.

Motivation: Doesn't want to be a Actor and was forced into it by his family; and wants to raise his children well

Ideals: Joker, Persistence. Bonds: Rich, Family, Job. Occupation: Actor

Voice: Relaxed voice

Attributes [hide]

Balimaar Raethran, Male Half-Elf Cleric 5
Medium (5'8") Half-Elf, Chaotic Good (CR 5)
Armor Class 12
Hit Points 39 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 16 (+3)9 (-1) 11 (+0)10 (+0)
Skills Acrobatics +5, Medicine +3
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1153

Possessions: 20000 cp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Silvo Goodbarrel, Male Halfling [Permalink]

Personal [hide]

Description: He wears a fancy black suit. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His hair is cut close to his head. His eyes are blue.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. From his teen years he was always beautiful and desirable, so people have always doted on him. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Many illithids want him driven away; and he is currently in port desperately looking for someone to get him out

Ideals: Philantrophist. Flaws: Shy. Bonds: Attractive, Slave. Occupation: Locksmith

Voice: Scratchy, weak

Attributes [hide]

Silvo Goodbarrel, Male Halfling Commoner 7
Small (3'2") Halfling, Lawful Neutral (CR 7)
Armor Class 12
Hit Points 39 (7d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 15 (+2)13 (+1) 13 (+1)14 (+2)
Skills Medicine +4, Nature +4
Senses Passive Perception 11
Languages Common, Halfling, Ignan
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1

Possessions: 800 gp.


Social Check DCs


Zaffrab Waggletop, Male Gnome [Permalink]

Personal [hide]

Description: With brown face paint in a stripe pattern across his face, he wears brown trousers with grey and brown striped suspenders. He wears various colorful collared shirts. With a patchy auburn beard and wild auburn hair. His eyes are likewise gray. His teeth are yellowed and unaligned.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: Zaffrab hails from a village terrorized by orcs. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Zaffrab grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Zaffrab. He used his abilities to trick people and travel the world for free.

Motivation: He is a bit of a kleptomaniac.

Flaws: Ugly, Cynical. Bonds: Family, Enemies, Criminal record. Occupation: Engraver

Voice: Whispers

Attributes [hide]

Zaffrab Waggletop, Male Gnome Warrior 10
Small (3'4") Gnome, Chaotic Evil (CR 10)
Armor Class 12
Hit Points 66 (10d10)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 15 (+2)12 (+1) 16 (+3)10 (+0)
Skills Acrobatics +5, Persuasion +4
Senses Passive Perception 13
Languages Common, Gnome, Aquan
Attacks Melee +6 / 3d6+2, Ranged +5 / 3d6+1, Grapple +4

Possessions: 1700 gp. Red spinel (160 gp). Rich purple corundum (900 gp). Azurite (7 gp). Alexandrite (800 gp).


Social Check DCs


Trym Alton, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He prefers to wear pastel pants and tee shirts. His golden hair is smooth and relatively long. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: Trym is depressed about a lot of things. He tends to be a nihilist. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: The child of a Laborer, who enjoyed hunting, Trym was taken on many hunting expeditions. His father was a mechanic, and taught him how to fix just about anything. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Balancing his hectic life and new Cartwright responsibilities is difficult; and further expansion of business

Ideals: Entrepeneur, Persistence. Flaws: Depressed. Bonds: Nature, Job. Occupation: Cartwright

Voice: Hissing voice

Attributes [hide]

Trym Alton, Male Human Fighter 11
Medium (6'4") Human, True Neutral (CR 11)
Armor Class 11
Hit Points 69 (11d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 8 (-1)9 (-1) 11 (+0)12 (+1)
Skills Persuasion +5, Survival +4
Senses Passive Perception 10
Languages Common
Attacks Melee +7 / 3d8+3, Ranged +5 / 3d8+1, Grapple +3

Possessions: 800 gp. Ceremonial electrum dagger with a star ruby in the pommel (1200 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (70 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (170 gp). Large well-done wool tapestry (500 gp). A necklace of small pink pearls (6000 gp). Jeweled electrum ring (4000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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