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NPC Generator

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Advanced [show]


Nuraval Lutgehr, Male Dwarf [Permalink]

Personal [hide]

Description: A 4'3" northern man, he is dressed in earthy colors with a blue and brown handkerchief worn on his left side. His blonde hair is greying along the sides and has receded to reveal a widow's peak. His eyes are likewise violet.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He cannot resist a sob story and will often dote over anyone who has one.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Dyer work with an outfit from a few towns over. Dyer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He then took over the family business and is one of the better Dyer for hire.

Motivation: He wants to meet his childhood hero; and meet up once more with his childhood friend

Ideals: Philantrophist. Bonds: Job, Slave, Adventurer. Occupation: Dyer

Voice: French accent

Attributes [hide]

Nuraval Lutgehr, Male Dwarf Warrior 2
Medium (4'3") Dwarf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 20 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 13 (+1)13 (+1) 18 (+4)11 (+0)
Skills Arcana +3, Perception +6
Senses Passive Perception 16
Languages Common, Dwarven, Celestial
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1

Possessions: 1300 sp.


Social Check DCs


Orsik Ironfist, Male Dwarf [Permalink]

Personal [hide]

Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. He sports a flattop hair cut. He wears a mask on his face.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is a big fan of imagination and believes people should spend more time reading and writing.

History: From birth he was tutored by a cruel and relentless mentor. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To share knowledge with the world.

Ideals: Logical. Flaws: Shy. Bonds: Poor, Mentor, Religious. Occupation: Banker

Voice: Speaks like tongue is numb

Attributes [hide]

Orsik Ironfist, Male Dwarf Monk 2
Medium (4'2") Dwarf, Lawful Good (CR 2)
Armor Class 13
Hit Points 14 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 14 (+2)11 (+0) 13 (+1)12 (+1)
Skills Animal Handling +3, Stealth +5
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Barendd Foamtankard, Male Dwarf [Permalink]

Personal [hide]

Description: He wears dark leathers with embroidery. He is bristling with hidden weapons, mostly kukris and greataxes. His brown hair is still thick. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is a very good compulsive liar and kleptomaniac.

History: Barendd was born with his father's beautiful face. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Barendd grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Barendd. After a long history of fighting, Barendd and his spouse have recently divorced.

Motivation: He is a bit of a kleptomaniac; and he'd like to take his coworkers down a peg

Flaws: Insomniac, Antagonistic. Bonds: Criminal record, Job, Attractive. Occupation: Actor

Voice: Russian accent

Attributes [hide]

Barendd Foamtankard, Male Dwarf Fighter 2
Medium (3'11") Dwarf, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 19 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 15 (+2)12 (+1) 13 (+1)9 (-1)
Skills Acrobatics +5, Religion +3
Senses Passive Perception 11
Languages Common, Dwarven, Goblin
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3

Possessions: 1800 sp. Star rose quartz (20 gp). Brown-green garnet (90 gp). 1 Masterwork Common Melee.


Social Check DCs


Karash Wellington, Male Half-Orc [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a faded coat and loose pants complete with broad hat. He has a long white beard with little hanging trinkets. He has a tattooed face.

Personality: He is calm most of the time but flees social interaction. He is obsessed with finding treasure.

History: He was born in a small forest village. A gypsy cursed him at a young age, leading to his ugly appearance. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He's looking for his big break; and he has passion for adventuring and risk

Flaws: Shy, Ugly. Bonds: Poor, Adventurer, Nature. Occupation: Interpreter

Voice: Soft and melodious

Attributes [hide]

Karash Wellington, Male Half-Orc Sorcerer 2
Medium (5'5") Half-Orc, Lawful Good (CR 2)
Armor Class 10
Hit Points 10 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)10 (+0) 14 (+2)10 (+0) 14 (+2)12 (+1)
Skills Insight +4, Intimidation +3
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +6 / 1d6+4, Ranged +2 / 1d6+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: 1000 sp. 1 Silk rope.


Social Check DCs

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