Frederick Zhanini, Male Half-Elf [Permalink]
Personal [hide]
Description: This man is perpetually draped in fineries, but all of this concealed by his earthly robes.. He has a penchant for wearing a ring with an oversized topaz on his right hand. Sporting a red mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are hazel and he is always smoking a pipe.
Personality: He is witty, but his monotone delivery comes off as unnerving He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: When he was but 8 years old his parents immigrated from the west. He took every job he could get his hands on, but the opportunities for Half-Elves in the west were limited. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Money/treasure; and he has money and likes to spend it
Ideals: Joker. Flaws: Shy. Bonds: Attractive, Rich, Immigrant. Occupation: Courier
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'6") Half-Elf, Neutral Evil (CR 14)
Armor Class 13
Hit Points 49 (14d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 16 (+3) | 11 (+0) | 16 (+3) | 14 (+2) | 13 (+1) |
Senses Passive Perception 18
Languages Common, Elven, Infernal, Abyssal, Sylvan
Attacks Melee +5 / 4d6+0, Ranged +8 / 4d6+3, Grapple +3
Possessions: 2000 gp. Jasper (70 gp). Golden yellow topaz (700 gp). Blue sapphire (1100 gp). Zircon (70 gp). Red garnet (50 gp). Golden yellow topaz (700 gp). Deep blue spinel (700 gp). Peridot (70 gp). Aquamarine (700 gp). Emerald (1100 gp). Peridot (70 gp). Lapis lazuli (5 gp). Amethyst (50 gp). Rose (70 gp). Onyx (70 gp). Deep green spinel (50 gp).
Great Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears a tight fitting black shirt and pants. His fur is cut close to his head. His face is covered beneath a completely black helmet.
Personality: Great hangs on like a leech to those who appreciate him. It was this clingy personality that held back his painting career. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: Born in the north to a Jeweler, Great learned a great deal about his mother's area of expertise. He was an apprentice working in his mother's forge. He has achieved small success as a Jeweler.
Motivation: He wants nothing more than to rejoin the army; and sabotage a competitor
Ideals: Athletic, Artistic. Bonds: Military, Job. Occupation: Jeweler
Voice: Hollow voice
Attributes [hide]
Medium (5'9") Tabaxi, Chaotic Good (CR 7)
Armor Class 15
Hit Points 41 (7d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 20 (+5) | 10 (+0) | 13 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +6 / 2d8+3, Ranged +8 / 2d8+5, Grapple +5
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 6 | 4 | 3 | 2 | 1 |
Possessions: 1000 gp. Golden pearl (80 gp). 1 Minor magic item. 1 Minor magic item.
Gilbert Casilltenirra, Male Half-Elf [Permalink]
Personal [hide]
Description: He is lean but muscular and wears loose pants and a collared shirt complete with sweater beneath his coat. He has done his best to style his silver hair to look like a famous performer. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He never wears the same outfit twice, unless he absolutely has to.
History: Gilbert was born the youngest of three triplets. His family was turned out during the war. He and his family wandered north to less war torn lands. Due to his spouse's obsession with being a Junk Dealer they were divorced and he won custody of their son. He worked as a Mortician, and he later adopted a second son.
Motivation: Find a way to reverse the transformation of his sister; and wants to raise his children well
Ideals: Artistic. Flaws: Insane, PTSD. Bonds: Attractive, Family. Occupation: Mortician
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (4'11") Half-Elf, Neutral Good (CR 5)
Armor Class 10
Hit Points 38 (5d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 11 (+0) | 15 (+2) | 12 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Sylvan
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 5 | 3 | 2 | 1 | 0 | 0 |
Possessions: 4000 sp.
Raam Debauchery, Male Tiefling [Permalink]
Personal [hide]
Description: He is in excellent shape and wears a well pressed and immaculate suit (or dress). He wears his chestnut hair down. His eyes are likewise gold. His teeth are yellowed and unaligned.
Personality: He has a massive crush on the younger sibling of the Doctor who has hired him part-time. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: He was born several months after his father was called into army service. He was an athlete and attended two major summer competitions. He never won. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He would like to get married and retire; and wants a kiss
Ideals: Athletic. Flaws: Ugly, Impulsive. Bonds: Has a crush, Military. Occupation: Doctor
Voice: German accent
Attributes [hide]
Medium (6'4") Tiefling, Lawful Evil (CR 7)
Armor Class 10
Hit Points 54 (7d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 10 (+0) | 17 (+3) | 16 (+3) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Halfling, Undercommon, Abyssal
Attacks Melee +6 / 2d8+3, Ranged +3 / 2d8+0, Grapple +6
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 3 | 2 | 2 | 2 | 2 | 0 | 0 |
Possessions: 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!


