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NPC Generator

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Advanced [show]


Sammal Bright, Male Tiefling [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His long white hair is drawn into a two foot long braid. His face is scarred and worn.

Personality: Always inclined to offer people food he seems plenty friendly. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He was born a particularly ugly child, much to the horror of his parents. Through the years after Sammal was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Sammal's father didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC.

Ideals: Athletic, Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Rich. Occupation: Carter

Voice: Loud with bravado

Attributes [hide]

Sammal Bright, Male Tiefling Barbarian 1
Medium (6'2") Tiefling, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 14 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 15 (+2)13 (+1) 14 (+2)13 (+1)
Skills Insight +4, Investigation +3
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0

Possessions: 150 gp. Bloodstone (40 gp).


Social Check DCs


Frederick Hayley, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He is well dressed, but even with his fine clothing he looks run-down. His chestnut hair is greying along the sides and has receded to reveal a widow's peak. His thin eyebrows rest above his beady blue eyes.

Personality: He is a Herbalist first and foremost. He believes firmly that knowledge should be universal. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was born blind and as such lacked many opportunities for work. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He struck the Herbalist job and began his own company from there.

Motivation: Sabotage a competitor.

Flaws: Ugly, Disease. Bonds: Job, Family, Immigrant. Occupation: Herbalist

Voice: Pronounces O like U

Attributes [hide]

Frederick Hayley, Male Human Barbarian 11
Medium (6'4") Human, Chaotic Neutral (CR 11)
Armor Class 11
Hit Points 70 (11d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 12 (+1)12 (+1) 14 (+2)16 (+3)
Skills Arcana +5, Persuasion +7
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +7 / 3d8+3, Ranged +5 / 3d8+1, Grapple +3

Possessions: 19000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Thomas Amakiir, Male Half-Elf [Permalink]

Personal [hide]

Description: This exceptionally lanky man tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His long white hair reaches down to his waist. He wears round tiny glasses practically rammed into his face.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His homeland was ravaged by war and he spent much of his life rebuilding it. He bought a ceremonial dagger and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Obtaining odd cultural Half-Elven artifacts is his passion; and a need for knowledge about a nearby landmark

Ideals: Optimist. Flaws: PTSD. Bonds: Slave, Nature, Adventurer. Occupation: Barrister

Voice: High pitched, excited

Attributes [hide]

Thomas Amakiir, Male Half-Elf Cleric 9
Medium (5'3") Half-Elf, Lawful Good (CR 9)
Armor Class 12
Hit Points 66 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 16 (+3)16 (+3) 9 (-1)18 (+4)
Skills Persuasion +7, Survival +2
Senses Passive Perception 9
Languages Common, Elven, Infernal, Sylvan, Abyssal
Attacks Melee +3 / 3d4+0, Ranged +5 / 3d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: White opal (1600 gp). Jasper (40 gp). Violet garnet (800 gp). Hematite (15 gp). Chrysoprase (40 gp). Jet (60 gp). Chrysoprase (40 gp).


Social Check DCs


Aust Ethanasath, Male Elf [Permalink]

Personal [hide]

Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He is renowned for his bright black suits and hats. He sports a long black beard, and similarly colored long hair. He has blue eyes and a black hat with a white feather.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He also has developed a complete distrust of the Banker profession.

History: He was raised in a island tribe. A gifted student he started as a Banker, but he got bored and became a Detective. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: A rival would like him out of the picture; and he has passion for adventuring and risk

Ideals: Athletic. Flaws: Shy. Bonds: Job, Nature, Adventurer, Criminal record. Occupation: Detective

Voice: growls and snarls, animalistic

Attributes [hide]

Aust Ethanasath, Male Elf Aristocrat 7
Medium (4'9") Elf, Lawful Evil (CR 7)
Armor Class 13
Hit Points 22 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 7 (-2)13 (+1) 10 (+0)14 (+2)
Skills Intimidation +5, Sleight of Hand +6
Senses Passive Perception 10
Languages Common, Elven, Gnoll
Attacks Melee +6 / 2d8+3, Ranged +6 / 2d8+3, Grapple +3

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs

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