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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Fenriz Malevolence, Male Tiefling [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He tends to wear a large pastel jacket. His silver hair, when down, is lengthy. His white eyes peer out from beneath his wide-brimmed pastel hat.

Personality: He has always had a great fascination with Tiefling culture. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was born blind and as such lacked many opportunities for work. Fenriz was born on a far northern island where he grew up under the tutelage of his father, an expert Masseuse. He moves from town to town, unable to find a place to settle.

Motivation: Tiefling compassion.

Flaws: Racist, Secretive, Disease. Bonds: Immigrant. Occupation: Masseuse

Voice: Australian accent

Attributes [hide]

Fenriz Malevolence, Male Tiefling Cleric 8
Medium (5'5") Tiefling, Chaotic Good (CR 8)
Armor Class 11
Hit Points 47 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 13 (+1)14 (+2) 15 (+2)17 (+3)
Skills History +5, Persuasion +6
Senses Passive Perception 12
Languages Common, Druidic, Halfling
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13643320

Possessions: 130 pp.


Social Check DCs


Oriax Fear, Male Tiefling [Permalink]

Personal [hide]

Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He wears a green shirt, with a brown mid length shorts with brown tights and flats, usually wearing a coat over them. His silver hair is lengthy. His face is covered beneath a completely black helmet.

Personality: He hates gnolls. He views them as having robbed his home of its proper glory. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. From there he went from mercenary job to mercenary job. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: A deep hatred of gnolls; and many gnolls want him driven away

Ideals: Athletic, Gifted. Bonds: Enemies, Adventurer. Occupation: Knight

Voice: Smooth and feminine

Attributes [hide]

Oriax Fear, Male Tiefling Wizard 10
Medium (5'7") Tiefling, Chaotic Evil (CR 10)
Armor Class 12
Hit Points 52 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 16 (+3)14 (+2) 14 (+2)16 (+3)
Skills Deception +7, Insight +6
Senses Passive Perception 12
Languages Common, Abyssal, Aquan
Attacks Melee +4 / 3d6+0, Ranged +6 / 3d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1444433

Possessions: 1100 gp.


Social Check DCs


Heward Law, Male Human [Permalink]

Personal [hide]

Description: This man wears professional attire, and sports empty pouches on his belt. His black hair, when down, is lengthy. His blue eyes have a joyful gleam in them most of the time.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. Heward enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: From birth he was tutored by a cruel and relentless mentor. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has been a successful dealer in antiques buying low and selling high.

Motivation: Retire the richest man in the north.

Ideals: Persistence, Entrepeneur. Flaws: Hedonist. Bonds: Attractive, Mentor. Occupation: Priest

Voice: Timid voice

Attributes [hide]

Heward Law, Male Human Rogue 1
Medium (6'1") Human, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 16 (+3)12 (+1) 11 (+0)13 (+1)
Skills Deception +3, Religion +3
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 30 gp.


Social Check DCs


Ogg Davenport, Male Half-Orc [Permalink]

Personal [hide]

Description: He has a large white mantle and cape that has been intricately interwoven into his pastel robe, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'5" when asserting himself. His white hair is slicked back into a classic pompadour. His amber unseeing eyes seem to look past you.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. Energy wise he seems alert and responsive.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A gifted student he started as a Mayor, but he got bored and became a Body Guard. He has been saving his money to try and buy his brother's freedom.

Motivation: Marry his brother to traveling adventurers; and further expansion of business

Ideals: Professionalism. Flaws: Disease, Insomniac. Bonds: Job, Family. Occupation: Body Guard

Voice: Dark and ominous

Attributes [hide]

Ogg Davenport, Male Half-Orc Rogue 7
Medium (5'5") Half-Orc, Neutral Good (CR 7)
Armor Class 12
Hit Points 36 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)15 (+2) 14 (+2)10 (+0) 12 (+1)9 (-1)
Skills Acrobatics +5, Persuasion +2
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +7 / 2d8+4, Ranged +5 / 2d8+2, Grapple +4

Possessions: 300 gp. Rose (30 gp). Tiger eye turquoise (14 gp).


Social Check DCs

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