Immeral Floshem, Male Elf [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He dresses well, typically a more casual-formal manner. His blonde hair, when down, is lengthy. His violet eyes dart around the room hyper actively observing anyone and anything.
Personality: He snorts whenever he laughs or is feeling confident. He always tries to repair and not replace. It was this mentality that drove him into the Armorer business.
History: Immeral was born the youngest of three triplets. In his 14th year, his parents were killed by a illithids raid, leaving Immeral alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.
Motivation: A deep hatred of illithids.
Ideals: Athletic, Persistence. Bonds: Attractive, Family, Enemies. Occupation: Armorer
Voice: Indian accent
Attributes [hide]
Medium (5'1") Elf, True Neutral (CR 3)
Armor Class 13
Hit Points 14 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 11 (+0) | 11 (+0) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 400 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
Elaim Thrahak, Male Dwarf [Permalink]
Personal [hide]
Description: This exceptionally lanky man is generally shirtless and showing off his tattooed chest. He has dyed his greying blonde hair a little too much giving a sharp blonde color. His gray eyes dart from person to person to random spaces in the air.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is able to fit into much smaller and tighter spaces than normal.
History: He comes from a rich southern family. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has built up a small fortune and can afford his own way.
Motivation: He's looking for his big break.
Ideals: Optimist, Gifted. Bonds: Rich, Adventurer. Occupation: Mayor
Voice: Eastern European accent
Attributes [hide]
Medium (4'1") Dwarf, Lawful Neutral (CR 12)
Armor Class 10
Hit Points 67 (12d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 15 (+2) | 13 (+1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven, Goblin
Attacks Melee +5 / 3d10+1, Ranged +4 / 3d10+0, Grapple +3
Possessions: 300 pp. Rhodochrosite (11 gp). Blue sapphire (600 gp). Jasper (30 gp). Blue star sapphire (600 gp). Peridot (30 gp).
Boddynock Nackle, Male Gnome [Permalink]
Personal [hide]
Description: He wears tight fighting clothing, which leaves very little to the imagination. He is physically well-built. His auburn hair is thinning but still full. His face is covered beneath a completely black helmet.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is lazy, self-centered, vain, and jealous.
History: Born in a small village he learned the ways of the warrior from his father. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Boddynock fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He has a rivalry with the Church that dominates his actions; and he is compelled to act according to his religious beliefs
Ideals: Fighting, Joker. Flaws: Selfish. Bonds: Religious. Occupation: Miner
Voice: Hollow voice
Attributes [hide]
Small (3'4") Gnome, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 16 (3d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 11 (+0) | 14 (+2) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Gnome, Ignan, Infernal
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 1100 sp. Aquamarine (500 gp). Black pearl (500 gp).
Bruz Copeland, Male Half-Orc [Permalink]
Personal [hide]
Description: This man is renowned for his bright pastel suits and hats. He is muscular with a powerful set of arms. His silver hair is slicked back into a classic pompadour. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: Bruz is depressed about a lot of things. He tends to be a nihilist. He works hard and plays hard.
History: He served in the navy to pay for his family's outstanding loans. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He became a Slave Trader soon after.
Motivation: To clean up the streets; and further expansion of business
Flaws: Depressed, Hedonist. Bonds: Attractive, Military, Job, Guardian. Occupation: Slave Trader
Voice: Dutch accent
Attributes [hide]
Medium (6'6") Half-Orc, Lawful Good (CR 7)
Armor Class 13
Hit Points 35 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
21 (+5) | 17 (+3) | 13 (+1) | 10 (+0) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +8 / 2d8+5, Ranged +6 / 2d8+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 |
Possessions: 50000 cp.
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