Lance Weld, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 6'5". He wears dark leathers with embroidery. His moppish auburn hair is in a traditional bowl cut. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: He was raised in a white middle class family as the only child. A gifted student he started as a Tanner, but he got bored and became a Knight. He inherited the family business which he has now maintained for 5 years.
Motivation: He is a bit of a kleptomaniac; and he'd like to take his coworkers down a peg
Ideals: Philantrophist. Flaws: Mundane. Bonds: Military, Job, Criminal record. Occupation: Knight
Voice: Breathy voice
Attributes [hide]
Medium (6'5") Human, Neutral Evil (CR 8)
Armor Class 11
Hit Points 46 (8d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 13 (+1) | 12 (+1) | 12 (+1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 6 | 4 | 3 | 3 | 2 | 0 | 0 |
Possessions: 200 gp. 1 Minor magic item.
Barendd Balderk, Male Dwarf [Permalink]
Personal [hide]
Description: He is wearing colorful clothing, dressed as a Ploughman. He is portly but not overly obese. His red hair is slicked back into a classic pompadour. He wears round tiny glasses practically rammed into his face.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Ploughman work with an outfit from a few towns over. Ploughman work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has achieved small success as a Ploughman.
Motivation: Sabotage a competitor; and he desires power and/or immortality
Ideals: Athletic. Flaws: Antagonistic. Bonds: Slave, Job, Adventurer. Occupation: Ploughman
Voice: Farmer accent
Attributes [hide]
Medium (4'1") Dwarf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 13 (2d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 13 (+1) | 12 (+1) | 9 (-1) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Dwarven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 4 |
Possessions: 300 gp. Carved bone or ivory statuette (40 gp). Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). Carved harp of exotic wood with ivory inlay and zircon gems (400 gp).
Ur-Edin Sharps, Male Half-Orc [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears a fine chain shirt which he covers with blue colored cloaks and clothing. He has no hair. He wears a mask on his face.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is harsh and unforgiving.
History: When he was but 5 years old his parents immigrated from the north. He was taken as a slave by a traveling circus and forced to perform He moves from town to town, unable to find a place to settle.
Motivation: He is currently in port desperately looking for someone to get him out.
Flaws: Ugly, Shy, Antagonistic. Bonds: Immigrant, Slave. Occupation: Marshal
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'5") Half-Orc, Neutral Evil (CR 7)
Armor Class 10
Hit Points 39 (7d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 11 (+0) | 15 (+2) | 8 (-1) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2
Possessions: 70 pp.
Calcitro Whispermouse, Male Halfling [Permalink]
Personal [hide]
Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He has done his best to style his silver hair to look like a famous performer. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He dislikes all the random violence that takes place in the north. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: Sold as a small child to a wizard, Calcitro was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Shoemaker work with an outfit from a few towns over. Shoemaker work suited him well, and with each successful project, he earned more gold and more respect from his peers. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Money/treasure; and sabotage a competitor
Ideals: Pacifist, Entrepeneur. Flaws: Addict. Bonds: Job, Mentor, Rich. Occupation: Shoemaker
Voice: Puts emphasis on the wrong words
Attributes [hide]
Small (3'2") Halfling, Neutral Good (CR 6)
Armor Class 14
Hit Points 23 (6d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 16 (+3) | 13 (+1) | 10 (+0) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
Possessions: 100 pp. Pink pearl (110 gp). Tiger eye turquoise (16 gp). Deep blue spinel (1100 gp). Lapis lazuli (16 gp). 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!

