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NPC Generator

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Advanced [show]


Bernard Adler, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He has a moderate pudge and is not very fit. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is obsessed with his god.

History: Bernard hails from a village terrorized by brigands. Like his father and his sister before him, after school he went straight into learning to become a Sculptor. He has drifted from career to career and currently works as a Sculptor.

Motivation: He wants nothing more than to rejoin the army; and further expansion of business

Flaws: Antagonistic. Bonds: Religious, Enemies, Job, Military. Occupation: Sculptor

Voice: Aggressive tone

Attributes [hide]

Bernard Adler, Male Half-Elf Barbarian 15
Medium (5'11") Half-Elf, True Neutral (CR 15)
Armor Class 13
Hit Points 161 (15d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 17 (+3)16 (+3) 8 (-1)14 (+2)
Skills Religion +8, Survival +4
Senses Passive Perception 9
Languages Common, Elven, Ignan, Sylvan, Gnome
Attacks Melee +5 / 4d8+0, Ranged +8 / 4d8+3, Grapple +3

Possessions: 8000 gp. A miniature golden chest with tiny emeralds lining the top (110 gp). Large well-done wool tapestry (200 gp). Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). An abacus with copper, silver and gold markers (110 gp). Large well-done wool tapestry (200 gp). Silver comb with moonstones (600 gp). Fire opal pendant on a fine gold chain (2000 gp). Brass mug with jade inlays (200 gp). A miniature golden chest with tiny emeralds lining the top (110 gp). Jeweled gold crown (8000 gp). Sapphire pendant on gold chain (1500 gp). Black velvet mask with numerous citrines (110 gp). Embroidered silk and velvet mantle with numerous moonstones (1500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Vonbin Dankil, Male Dwarf [Permalink]

Personal [hide]

Description: He is well dressed, constantly wearing a green suit, brown shirt, and black tie, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 4'4" when asserting himself. He wears his black hair up. He has brown eyes.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: Vonbin was raised in a hard working conservative environment. He dropped out of school before completing his studies. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He's looking for his big break; and he desires power and/or immortality

Ideals: Logical. Flaws: Antagonistic. Bonds: Criminal record, Job, Adventurer. Occupation: Engraver

Voice: Speaks with back of mouth

Attributes [hide]

Vonbin Dankil, Male Dwarf Warrior 12
Medium (4'4") Dwarf, Chaotic Evil (CR 12)
Armor Class 14
Hit Points 88 (12d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)19 (+4) 15 (+2)15 (+2) 10 (+0)14 (+2)
Skills Nature +6, Sleight of Hand +8
Senses Passive Perception 10
Languages Common, Dwarven, Goblin, Infernal
Attacks Melee +3 / 3d10-1, Ranged +8 / 3d10+4, Grapple +4

Possessions: 24000 sp. Black pearl (900 gp). Bloodstone (60 gp). Azurite (14 gp). Deep green spinel (90 gp). Obsidian (14 gp). Amethyst (90 gp). Blue sapphire (1600 gp). 1 Minor magic item.


Social Check DCs


Aramil Woodhouse, Male Half-Elf [Permalink]

Personal [hide]

Description: Runty and weak-looking, he likes to wear ponchos typically of a light black in addition to tight pants. His blonde hair is cut short. He wears large thick round spectacles.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Born in the south to a Layabout, Aramil learned a great deal about his mother's area of expertise. His mother was a mechanic, and taught him how to fix just about anything. He's also a talented Brewer, but doesn't like to broadcast it.

Motivation: Wants to open a new tavern; and balancing his hectic life and new layabout responsibilities is difficult

Ideals: Joker, Persistence. Flaws: Ugly, Antagonistic. Bonds: Poor, Job. Occupation: Layabout

Voice: Uses lots of figures of speech

Attributes [hide]

Aramil Woodhouse, Male Half-Elf Ranger 9
Medium (4'11") Half-Elf, Lawful Good (CR 9)
Armor Class 14
Hit Points 41 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)18 (+4) 11 (+0)12 (+1) 15 (+2)12 (+1)
Skills Performance +4, Religion +4
Senses Passive Perception 12
Languages Common, Elven, Druidic
Attacks Melee +6 / 3d4+3, Ranged +7 / 3d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 1000 gp. Deep blue spinel (900 gp).


Social Check DCs


Krimp Vance, Male Half-Orc [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He is wearing colorful clothing, dressed as a Bather. His moppish black hair is in a traditional bowl cut. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He also has developed a complete distrust of the Weaver profession.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. His homeland was ravaged by war and he spent much of his life rebuilding it. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Joker. Flaws: Insane, Mundane, PTSD. Bonds: Immigrant, Job. Occupation: Bather

Voice: Speaks like tongue is numb

Attributes [hide]

Krimp Vance, Male Half-Orc Monk 2
Medium (6'1") Half-Orc, Chaotic Good (CR 2)
Armor Class 10
Hit Points 12 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 13 (+1)8 (-1) 15 (+2)10 (+0)
Skills Deception +2, Persuasion +2
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2

Possessions: 40 gp.


Social Check DCs

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