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NPC Generator

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Advanced [show]


Raam Hate, Male Tiefling [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He is wearing colorful clothing, dressed as a Ploughman. His hair is black and curly. His silver eyes lackadaisically let the world flow into them.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He does not trust anyone and sleeps with one eye open.

History: Raam lived on a farm with his father, near the main road leading to a nearby town. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: An old rival family wants him found; and a strong sense of loyalty to tiefling people

Ideals: Optimist. Flaws: Insomniac, Racist. Bonds: Family, Rich. Occupation: Ploughman

Voice: Slow speaker

Attributes [hide]

Raam Hate, Male Tiefling Rogue 7
Medium (5'11") Tiefling, Chaotic Good (CR 7)
Armor Class 10
Hit Points 37 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 13 (+1)19 (+4) 10 (+0)17 (+3)
Skills Acrobatics +3, Perception +3
Senses Passive Perception 13
Languages Common, Dwarven, Halfling, Aquan, Gnoll
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +3

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Boddynock Pingun, Male Gnome [Permalink]

Personal [hide]

Description: This man sports black clothing, slightly heavier than average wear. He is muscular with a powerful set of arms. His silver hair is singed and shortened. He has gray eyes and a black hat with a green feather.

Personality: He dislikes all the random violence that takes place in the west. Animals are drawn to him, and he is able to talk to them.

History: Boddynock was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He was granted druidic powers by his dying brother.

Motivation: He has money and likes to spend it; and he'd like to take his coworkers down a peg

Ideals: Pacifist, Gifted. Flaws: Ugly. Bonds: Poor, Military. Occupation: Animal Trainer

Voice: Draws out vowels

Attributes [hide]

Boddynock Pingun, Male Gnome Warrior 4
Small (3'3") Gnome, Lawful Evil (CR 4)
Armor Class 13
Hit Points 34 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 13 (+1)16 (+3) 11 (+0)15 (+2)
Skills Investigation +5, Stealth +4
Senses Passive Perception 10
Languages Common, Gnome, Abyssal, Orc, Undercommon
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 500 gp.


Social Check DCs


Pirithin TellPenny, Male Halfling [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Halflings. His skin is dark but he possesses many brown ritualistic tattoos. He wears professional attire. He wears a wide-brimmed hat to cover his moderate length golden hair. His green eyes are passionate and lively.

Personality: Pirithin speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Raised by wardens he was only a novice when dire rats swooped upon their monastery and killed most of the order. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Pirithin was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the dire rats.

Motivation: He is compelled to act according to his religious beliefs; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable. Flaws: Forgetful. Bonds: Attractive, Religious, Enemies. Occupation: Farmer

Voice: Eastern European accent

Attributes [hide]

Pirithin TellPenny, Male Halfling Rogue 4
Small (3'2") Halfling, Neutral Good (CR 4)
Armor Class 15
Hit Points 28 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)18 (+4) 14 (+2)16 (+3) 11 (+0)14 (+2)
Skills Perception +2, Stealth +6
Senses Passive Perception 16
Languages Common, Halfling, Abyssal, Sylvan, Dwarven
Attacks Melee +1 / 1d10-1, Ranged +6 / 1d10+4, Grapple +4

Possessions: 600 gp. Obsidian (9 gp). Jade (140 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Edge In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He is renowned for his bright pastel suits and hats. He wears a top hat to hide his balding. He has yellow eyes and a pastel hat with a black feather.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: His father raised him in a mountain cabin. His family was turned out during the war. He and his family wandered south to less war torn lands. He has been a successful dealer in antiques buying low and selling high.

Motivation: Many dire rats want him driven away; and a deep hatred of dire rats

Ideals: Entrepeneur. Flaws: Sensitive, PTSD. Bonds: Poor, Nature, Enemies. Occupation: Healer

Voice: Speaks fast with a slight lisp

Attributes [hide]

Edge In the Wind, Male Tabaxi Adept 8
Medium (5'5") Tabaxi, Chaotic Evil (CR 8)
Armor Class 11
Hit Points 39 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 12 (+1)10 (+0) 12 (+1)14 (+2)
Skills Acrobatics +4, Nature +3
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d10+3, Ranged +4 / 2d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12332

Possessions: 1600 gp. Eye agate (5 gp).


Social Check DCs

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