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NPC Generator

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Advanced [show]


John Norton, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'1" has a big stupid grin on his face most of the time. He tends to wear a large white jacket. With a patchy white beard and wild white hair. His otherwise smooth face is marked with small tiny scars.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: John was raised in a hard working conservative environment. He helped his mother out around the business and became quite the natural. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature bow.

Motivation: He is wracked by social anxiety.

Flaws: Antagonistic, Fearful. Bonds: Job, Adventurer. Occupation: Dilettante

Voice: Soft and mumbly

Attributes [hide]

John Norton, Male Human Wizard 1
Medium (5'1") Human, Lawful Good (CR 1)
Armor Class 14
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)18 (+4) 10 (+0)13 (+1) 15 (+2)12 (+1)
Skills Acrobatics +6, Nature +3
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +1 / 1d4-1, Ranged +6 / 1d4+4, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: Jet (40 gp). 1 Banded mail.


Social Check DCs


Cockaby Ningel, Male Gnome [Permalink]

Personal [hide]

Description: A pudgy man standing about 3'7" has a big stupid grin on his face most of the time. He wears a white vest and prefers grey and green shirts. His boots appear to have been at one point steel toed but are quite worn down. His hair is always cut to a buzz. He has gleaming, smiling gray eyes.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Born in the east to a Scribe, Cockaby learned a great deal about his mother's area of expertise. Like his mother and his sister before him, after school he went straight into learning to become a Scribe. He has drifted from career to career and currently works as a Scribe.

Motivation: To share knowledge with the world.

Ideals: Impeccable, Logical. Flaws: Ugly. Bonds: Religious, Job. Occupation: Scribe

Voice: Posh accent

Attributes [hide]

Cockaby Ningel, Male Gnome Ranger 6
Small (3'7") Gnome, Lawful Evil (CR 6)
Armor Class 12
Hit Points 39 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 12 (+1)16 (+3) 11 (+0)12 (+1)
Skills History +6, Medicine +3
Senses Passive Perception 10
Languages Common, Gnome, Orc, Draconic, Auran
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1101

Possessions: 8000 sp. Deep blue spinel (1200 gp). Hematite (16 gp).


Social Check DCs


Halander Bigheart, Male Halfling [Permalink]

Personal [hide]

Description: This man wears tight fitting pants and leather jackets. He usually doesn't wear a shirt, and sports empty pouches on his belt. He has a blonde handlebar mustache and slicked back blonde hair. He has a dull look in his hazel eyes.

Personality: He has always had a great fascination with Halfling culture. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Born in the west to a Mortician, Halander learned a great deal about his mother's area of expertise. His mother was a mechanic, and taught him how to fix just about anything. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: To be a Scribe again.

Ideals: Persistence. Flaws: Racist, Antagonistic. Bonds: Job. Occupation: Mortician

Voice: Speaks like tongue is numb

Attributes [hide]

Halander Bigheart, Male Halfling Adept 6
Small (2'10") Halfling, Chaotic Neutral (CR 6)
Armor Class 12
Hit Points 20 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 9 (-1)15 (+2) 10 (+0)13 (+1)
Skills Acrobatics +4, Performance +4
Senses Passive Perception 10
Languages Common, Halfling, Terran, Auran
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 6000 sp. Large well-done wool tapestry (100 gp). A roughly beaten golden orb (40 gp).


Social Check DCs


Fax Jharthraxyn, Male Dragonborn [Permalink]

Personal [hide]

Description: This man wears tattered old clothes, and sports empty pouches on his belt. He keeps his long silver crest kept up in a rat tail. His eyes are red.

Personality: He will rave to anyone who will listen. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Born to a poor family in the city he treasured whatever gifts he got. Fax was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Fax decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He is searching for what he claims is his rightful reward.

Motivation: He desires power and/or immortality.

Flaws: Ugly, Insane. Bonds: Adventurer, Poor, Criminal record. Occupation: Doctor

Voice: Speaks with squeezed throat

Attributes [hide]

Fax Jharthraxyn, Male Dragonborn Rogue 2
Medium (6'7") Dragonborn, Neutral Evil (CR 2)
Armor Class 10
Hit Points 9 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 12 (+1)12 (+1) 14 (+2)15 (+2)
Skills Nature +3, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2

Possessions: 280 gp. Tiger eye turquoise (16 gp). Hematite (16 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs

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