Ratlûg Prescott, Male Half-Orc [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He has dyed his greying silver hair a little too much giving a sharp silver color. He has several tiny aquamarine earrings on each ear.
Personality: Ratlûg wants to be seen as a stoic, levelheaded, noble Warrior, so he tries to act the part. He does a good job, for the most part... He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: He comes from a rich eastern family. He took every job he could get his hands on, but the opportunities for Half-Orcs in the east were limited. He left for the east, certain he would find work there.
Motivation: He uses money and sex appeal to get what he needs.
Ideals: Disciplined, Philantrophist. Bonds: Rich, Attractive, Immigrant. Occupation: Barkeep
Voice: Nasally tone
Attributes [hide]
Medium (5'7") Half-Orc, Chaotic Good (CR 5)
Armor Class 11
Hit Points 44 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 12 (+1) | 9 (-1) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
Possessions: 800 gp.
Glûk Weld, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears a fancy tan suit. He is physically well-built. He wears a top hat to cover his moderate length golden hair. He is very pretty but has cold, dead eyes.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.
History: Gifted from a young age, Glûk studied abroad. He struck it rich when he found rare goods in large quantities. By chance he met his brother recently and the two have been together since.
Motivation: Many dire rats want him driven away; and to reunite with his absent father
Ideals: Gifted. Flaws: Shy. Bonds: Attractive, Family, Rich, Enemies. Occupation: Mason
Voice: Speaks with a cold
Attributes [hide]
Medium (5'11") Half-Orc, Neutral Good (CR 4)
Armor Class 12
Hit Points 23 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 14 (+2) | 6 (-2) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 5000 sp. Deep blue spinel (300 gp). Onyx (70 gp). Hematite (15 gp). Aquamarine (300 gp). 1 Superior lock. 1 Masterwork Musical instrument. 1 Healer’s kit.
Gerald Cholmondeley, Male Human [Permalink]
Personal [hide]
Description: He wears a tattered pair of loose black pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His attire stands in sharp contrast to his sword, which is beautifully polished and possesses an ornate carving of a skull on it. His feathered hat is riddled with cuts and holes. He wears crescent spectacles with a black brim.
Personality: Prone to second guessing himself, he comes off as nervous. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: He was born at the edge of vast forest. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Gerald took refuge in the old dungeon and found the beat up sword and armor he uses now. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to be a beggar again
Ideals: Fighting. Flaws: Ugly, Shy. Bonds: Poor, Nature. Occupation: Farmer
Voice: Stutters
Attributes [hide]
Medium (5'2") Human, True Neutral (CR 8)
Armor Class 11
Hit Points 62 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 18 (+4) | 18 (+4) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Terran, Sylvan, Halfling, Orc
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 0 | 0 | 0 |
Possessions: 1500 gp.
Everard Gyula, Male Human [Permalink]
Personal [hide]
Description: He typically wears tan cloth garments or leather armor. His silver hair is lengthy. His blue eyes dart around the room hyper actively observing anyone and anything.
Personality: Everard is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: He was born in the east. After coming to the age of reason, Everard took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He left for the east, certain he would find work there.
Motivation: He has money and likes to spend it; and he is greedy
Ideals: Extrovert, Gifted. Bonds: Attractive, Immigrant, Rich. Occupation: Blacksmith
Voice: Scandinavian accent
Attributes [hide]
Medium (5'2") Human, True Neutral (CR 4)
Armor Class 13
Hit Points 25 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 17 (+3) | 16 (+3) | 9 (-1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 500 gp. Eye agate (7 gp). Obsidian (7 gp). Hematite (7 gp). 8 Acid flasks. 1 Everburning torch. 2 Tanglefoot bags.
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