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NPC Generator

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Wymar Home, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears a brown vest and prefers green and blue shirts. His boots appear to have been at one point steel toed but are quite worn down. His blonde hair is greying along the sides and has receded to reveal a widow's peak. His eyes are violet and he is always smoking a pipe.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. The war was a terrible time for him, and Wymar does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He served in the navy to pay for his family's outstanding loans. He helped his father out around the business and became quite the natural. He's also a talented Sculptor, but doesn't like to broadcast it.

Motivation: Further expansion of business; and he'd like to take his coworkers down a peg

Flaws: Ugly, Depressed. Bonds: Poor, Job, Military. Occupation: Detective

Voice: Slow speaker

Attributes [hide]

Wymar Home, Male Human Sorcerer 11
Medium (5'9") Human, Chaotic Evil (CR 11)
Armor Class 10
Hit Points 39 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 13 (+1)14 (+2) 11 (+0)14 (+2)
Skills Deception +6, Intimidation +6
Senses Passive Perception 10
Languages Common, Gnoll, Giant
Attacks Melee +4 / 3d8+0, Ranged +4 / 3d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1466666

Possessions: 70 pp.


Social Check DCs


Trail Mist, Male Tabaxi [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears many layers of old clothing at all times. His fur is black and curly. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. From there he went from mercenary job to mercenary job. He got away from his former life and has fallen to alcoholism.

Motivation: He's looking for his big break.

Ideals: Optimist. Flaws: Ugly, Addict. Bonds: Poor, Adventurer, Religious. Occupation: Knight

Voice: Cold and demanding tone

Attributes [hide]

Trail Mist, Male Tabaxi Wizard 7
Medium (5'3") Tabaxi, Chaotic Evil (CR 7)
Armor Class 12
Hit Points 45 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 18 (+4)14 (+2) 13 (+1)14 (+2)
Skills Medicine +4, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Infernal, Halfling
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1344321

Possessions: 1 Minor magic item.


Social Check DCs


Fargrim Thrahak, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a fancy yellow suit. His red hair is heavily combed to the right. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is able to fit into much smaller and tighter spaces than normal.

History: He is the product a well kept family trust fund and as such has never really known need. His father had invested heavily in several trade routes and wanted him to inherit them. After months of barely getting by, Fargrim managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.

Motivation: Further expansion of business; and wants to open a new tavern

Ideals: Philantrophist, Gifted. Bonds: Attractive, Rich, Criminal record, Job. Occupation: Mason

Voice: Gruff and masculine

Attributes [hide]

Fargrim Thrahak, Male Dwarf Monk 2
Medium (4'4") Dwarf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 21 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 18 (+4)17 (+3) 14 (+2)13 (+1)
Skills Insight +4, Survival +4
Senses Passive Perception 12
Languages Common, Dwarven, Goblin, Druidic, Auran
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 1800 sp.


Social Check DCs


Pûg Shirley, Male Half-Orc [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Half-Orc, and stands approximately 5'3". He wears a well pressed and immaculate suit (or dress), and his gloved hand is found clutching a greatsword. He wears a small hat to hide his balding. He wears round tiny glasses practically rammed into his face.

Personality: Prone to second guessing himself, he comes off as nervous. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: His parents moved while he was still in utero so he is the first generation to be born here. Pûg abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature greatsword.

Motivation: His relatives are trying to arrange a marriage; and to unite with his brother

Flaws: Shy, Secretive. Bonds: Immigrant, Adventurer, Family. Occupation: Bather

Voice: Prounounces S like Z

Attributes [hide]

Pûg Shirley, Male Half-Orc Ranger 6
Medium (5'3") Half-Orc, Chaotic Neutral (CR 6)
Armor Class 10
Hit Points 53 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 16 (+3)7 (-2) 8 (-1)13 (+1)
Skills Acrobatics +3, Stealth +3
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 300 gp. Star ruby (1000 gp). Golden yellow topaz (1500 gp).


Social Check DCs

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