Watson Deephollow, Male Halfling [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He is wearing the road beaten gear of a warrior. He wears his white hair up in a very large beehive style do. He tend to wears goggles to shield his eyes.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He does not believe in violence as a means to an end. He is a dedicated Armorer but believes his peers are too gung-ho.
History: He was born in a small island village. In his 18th year, his parents were killed by a illithids raid, leaving Watson alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.
Motivation: He is unsatisfied with his job.
Ideals: Fighting, Pacifist. Flaws: Ugly. Bonds: Job, Nature, Enemies. Occupation: Armorer
Voice: Eastern European accent
Attributes [hide]
Small (3'4") Halfling, Lawful Neutral (CR 6)
Armor Class 11
Hit Points 35 (6d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 10 (+0) | 16 (+3) | 13 (+1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Halfling, Undercommon
Attacks Melee +2 / 2d6-1, Ranged +3 / 2d6+0, Grapple +0
Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Nuraval Burrowfound, Male Dwarf [Permalink]
Personal [hide]
Description: He wears an entirely green suit with white socks and a vest with buckled shoes. He is portly but not overly obese. His tied-back hair is red. His amber eyes are slightly larger than normal.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is skeptical of what others tell him and is slow to trust.
History: He was born in the north. He has had some formal music training, and achieved minor success. He used his abilities to travel the world and help people.
Motivation: He feels that his past leaves him morally obligated to help; and he is being blackmailed/forced/etc and this influences his actions
Ideals: Philantrophist, Artistic. Flaws: Shy. Bonds: Immigrant, Criminal record. Occupation: Unemployed
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (4'2") Dwarf, Neutral Evil (CR 12)
Armor Class 14
Hit Points 81 (12d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 19 (+4) | 13 (+1) | 8 (-1) | 13 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +5 / 3d10+1, Ranged +8 / 3d10+4, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 6 | 5 | 4 | 4 |
Possessions: 1000 gp. Jet (160 gp). Black pearl (1300 gp). Fire opal (600 gp). Rock crystal (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Jocelyn Milton, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 6'4". He wears brown leather gloves, a brown jacket, and tight pants, and his gloved hand is found clutching a bow. With bright black hair and a scraggly beard. This gray eyed easterner is not easily forgotten.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Jocelyn is combative with any and all who dare try his patience in the slightest.
History: Born to a Bather, his mother struggled to pay the bills. He worked as a nervous Bounty Hunter and found it very stressful. He became a Bounty Hunter soon after.
Motivation: To protect his home; and expand his business
Ideals: Joker, Justice. Bonds: Poor, Job, Guardian. Occupation: Bounty Hunter
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (6'4") Human, Lawful Neutral (CR 8)
Armor Class 10
Hit Points 45 (8d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 10 (+0) | 17 (+3) | 15 (+2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Draconic, Undercommon
Attacks Melee +6 / 2d10+3, Ranged +3 / 2d10+0, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 6 | 6 | 6 | 5 | 3 | 0 |
Possessions: 120 pp.
Tim Solvenstein, Male Half-Elf [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Half-Elves. His skin is dark but he possesses many yellow ritualistic tattoos. He wears long strands of emerald and short blue dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He sports a flattop hair cut. His otherwise smooth face is marked with small tiny scars.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: He was born in the south. There was a wharf not far from home where he often wandered off to fish. He has set out to sabotage the competition.
Motivation: Expand his business; and balancing his hectic life and new sculptor responsibilities is difficult
Flaws: Terse. Bonds: Rich, Job, Immigrant, Nature. Occupation: Sculptor
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'11") Half-Elf, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 31 (3d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 14 (+2) | 17 (+3) | 16 (+3) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Elven, Undercommon, Goblin, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp. 1 Masterwork Thieves’ tools. 1 Healer’s kit. 1 Disguise kit.
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