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Zepar Judgment, Male Tiefling [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Tiefling, and stands approximately 6'5". He is well dressed, constantly wearing a brown suit, green shirt, and black tie, and his gloved hand is found clutching a hammer. He wears a colorful flower in his chestnut hair. His eyes are a pleasant gold.

Personality: Zepar is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He believes the world needs to unite to get rid of orcs once and for all.

History: He was born on a small isolated farm. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He bought a hammer and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Several ex partners dislike his way of doing things and want revenge; and many orcs want him driven away

Ideals: Extrovert. Bonds: Attractive, Enemies, Nature, Military. Occupation: Crown-heir

Voice: Hard of hearing, loud

Attributes [hide]

Zepar Judgment, Male Tiefling Expert 6
Medium (6'5") Tiefling, Lawful Good (CR 6)
Armor Class 10
Hit Points 37 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 16 (+3)11 (+0) 18 (+4)13 (+1)
Skills Insight +7, Persuasion +4
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2

Possessions: 60000 cp. Moss agate (4 gp).


Social Check DCs


Burgell Reese, Male Gnome [Permalink]

Personal [hide]

Description: He wears a faded coat and loose pants complete with feathered hat. He carries with him a set of pickaxes on his belt, each one with a topaz on the hilt. His hair is brown and curly. This green eyed westerner is not easily forgotten.

Personality: He hates Gnomes with a passion. As such he is filled with self loathing. He is able to make almost anything out of random pieces of junk.

History: Raised by wardens he was only a novice when gnolls swooped upon their monastery and killed most of the order. In his 15th year, his parents were killed by a gnolls raid, leaving Burgell alone in the world. After a stint in an orphanage, he was adopted. He was granted necromantic powers by his dying brother.

Motivation: Many gnolls want him driven away; and revenge

Ideals: Fighting, Gifted. Flaws: Racist. Bonds: Religious, Enemies. Occupation: Marshal

Voice: Smoker's lung

Attributes [hide]

Burgell Reese, Male Gnome Wizard 14
Small (3'7") Gnome, Chaotic Neutral (CR 14)
Armor Class 13
Hit Points 89 (14d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 16 (+3)18 (+4) 10 (+0)16 (+3)
Skills Intimidation +8, Performance +8
Senses Passive Perception 10
Languages Common, Gnome, Draconic, Gnoll, Elven, Orc
Attacks Melee +6 / 4d6+1, Ranged +7 / 4d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day17444443320

Possessions: 4000 gp. Solid gold idol (1100 gp). Eyepatch with mock eye of sapphire and moonstone (2100 gp). Eyepatch with mock eye of sapphire and moonstone (2100 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (80 gp). 1 Medium magic item.


Social Check DCs


Naal Yaeldrin, Male Half-Elf [Permalink]

Personal [hide]

Description: This man wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge, and sports empty pouches on his belt. He has a very tight haircut. His face is scarred and worn.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. The war was a terrible time for him, and Naal does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Raised by wardens he was only a novice when dire rats swooped upon their monastery and killed most of the order. When Naal reached his early adolescence his Half-Elf mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: His religion dominates his actions; and someone believes him a fraud

Flaws: Ugly, Antagonistic, Depressed. Bonds: Military, Religious, Enemies. Occupation: Bookbinder

Voice: Ums and uhs a lot

Attributes [hide]

Naal Yaeldrin, Male Half-Elf Barbarian 5
Medium (5'7") Half-Elf, Neutral Evil (CR 5)
Armor Class 10
Hit Points 43 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 14 (+2)14 (+2) 13 (+1)14 (+2)
Skills Acrobatics +3, Animal Handling +4
Senses Passive Perception 11
Languages Common, Elven, Terran, Orc
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +4

Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ghûra Addington, Male Half-Orc [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His hair is long and chestnut with streaks of blonde, and is pulled back with small black clips. His beard is blonde, braided, and well cared for. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Ghûra is combative with any and all who dare try his patience in the slightest.

History: He was raised in a white middle class family as the only child. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Ghûra took refuge in the old dungeon and found the beat up hand crossbow and armor he uses now. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: To end his boredom; and he is content

Ideals: Joker, Justice. Flaws: Insomniac, Mundane. Bonds: Attractive, Nature. Occupation: Farmer

Voice: German accent

Attributes [hide]

Ghûra Addington, Male Half-Orc Ranger 1
Medium (5'1") Half-Orc, Neutral Evil (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 16 (+3)11 (+0) 13 (+1)13 (+1)
Skills Insight +3, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 70 gp.


Social Check DCs

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