Eberk Rumnaheim, Male Dwarf [Permalink]
Personal [hide]
Description: He stands about 4'0" and is wearing a long, green cloak. His right hand appears badly burned and disfigured. He has a very tight haircut. He wears a mask on his face.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He is lazy, self-centered, vain, and jealous.
History: Eberk was born with his father's beautiful face. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: He would like to get married and retire; and he wants to get laid
Ideals: Fighting, Entrepeneur. Flaws: Selfish. Bonds: Attractive, Has a crush. Occupation: Bather
Voice: Squeaky
Attributes [hide]
Medium (4'0") Dwarf, Neutral Good (CR 9)
Armor Class 11
Hit Points 30 (9d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 13 (+1) | 10 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 3d4+1, Ranged +4 / 3d4+1, Grapple +1
Possessions: 1600 gp. Fire opal pendant on a fine gold chain (1900 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (60 gp).
Roge Deephollow, Male Halfling [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He prefers to wear flannel. His chestnut hair is still thick. His brown eyes dart around the room hyper actively observing anyone and anything.
Personality: He speaks before he thinks and is too direct. He also is a firm believer in the manly ideal.
History: Roge hails from a village terrorized by illithids. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Roge took refuge in the large cave and found the beat up halberd and armor he uses now. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.
Motivation: A deep hatred of illithids; and to get a good night's sleep
Ideals: Athletic. Flaws: Impulsive, Insomniac. Bonds: Enemies, Nature. Occupation: Layabout
Voice: Sleepy voice
Attributes [hide]
Small (3'1") Halfling, Lawful Neutral (CR 3)
Armor Class 15
Hit Points 20 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 19 (+4) | 9 (-1) | 14 (+2) | 18 (+4) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Halfling, Giant, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 2 | 1 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 2100 sp.
Shadow Wing, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears just a green suit. His gray fur is slicked back into a classic pompadour. His face is covered beneath a completely black helmet.
Personality: He is witty, but his monotone delivery comes off as unnerving He invites people to come help in his community garden.
History: Shadow hails from a village terrorized by giants. Before the accident, he was one of the most outspoken anti-Tabaxi activists. He was mortally wounded, saved by a kind and fast-acting Tabaxi doctor. He now spends his time doing works of charity.
Motivation: Several ex partners dislike his way of doing things and want revenge; and his name or reputation has been wronged in the past by giants, and he desires to right it
Ideals: Joker, Philantrophist. Flaws: Racist. Bonds: Enemies. Occupation: Miller
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'1") Tabaxi, Neutral Good (CR 10)
Armor Class 12
Hit Points 68 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 13 (+1) | 16 (+3) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Dwarven, Undercommon, Auran
Attacks Melee +6 / 3d6+2, Ranged +6 / 3d6+2, Grapple +2
Possessions: 90 pp. Deep blue spinel (1400 gp). Black pearl (1400 gp).
Pikar Stoutman, Male Halfling [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he is wearing colorful clothing, dressed as a Blacksmith. He has auburn hair. His eyes are likewise blue. His teeth are white and perfect.
Personality: Calm and collected, he is a well trained Blacksmith. He works hard and plays hard.
History: Pikar was born the youngest of three triplets. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Blacksmith work with an outfit from a few towns over. Blacksmith work suited him well, and with each successful project, he earned more gold and more respect from his peers. He tends to his Blacksmith job now, and dutifully fulfills any obligations he has.
Motivation: Regain custody of his daughter; and meet up once more with his childhood friend
Flaws: Hedonist. Bonds: Attractive, Job, Family, Adventurer. Occupation: Blacksmith
Voice: Breathy voice
Attributes [hide]
Small (3'2") Halfling, Lawful Evil (CR 6)
Armor Class 14
Hit Points 17 (6d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 11 (+0) | 10 (+0) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 |
Possessions: 1000 sp. Jet (130 gp). Tiger eye turquoise (9 gp).
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