Henry Thackeray, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He dresses well, typically a more casual-formal manner. His auburn hair is slicked back into a classic pompadour. He is baby faced.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His mother was a soldier and died while he was still young. Henry was left his mother's suit of armor and trained in its use and care. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Henry fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Athletic, Fighting. Flaws: Depressed. Bonds: Attractive, Military. Occupation: Junk Dealer
Voice: Excited and jittery
Attributes [hide]
Medium (5'2") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 10 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 18 (+4) | 9 (-1) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 120 gp. 3 Tanglefoot bags.
Arumawann Reese, Male Gnome [Permalink]
Personal [hide]
Description: He has a missing right arm. He wears a green vest with golden trim over his white shirt. His pastel leather gloves and pants are well-kept, and his green boots flare out at the collars. His silver hair, when down, is lengthy. His eyes are green and he is always smoking a pipe.
Personality: He snorts whenever he laughs or is feeling confident. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: His mother raised him in a mountain cabin. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has recently gotten a pet goose that steals things from people.
Motivation: Balancing his hectic life and new Actor responsibilities is difficult; and a rival would like him out of the picture
Ideals: Fighting. Bonds: Nature, Criminal record, Job. Occupation: Actor
Voice: Strong lisp
Attributes [hide]
Small (3'4") Gnome, True Neutral (CR 14)
Armor Class 15
Hit Points 93 (14d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 17 (+3) | 9 (-1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +6 / 4d6+1, Ranged +9 / 4d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 3 | 2 |
Possessions: 3000 gp. Carved harp of exotic wood with ivory inlay and zircon gems (1200 gp). Embroidered silk and velvet mantle with numerous moonstones (1300 gp). Golden circlet with four aquamarines (1000 gp). Gold music box (1000 gp). Silver-plated steel longsword with jet jewel in hilt (500 gp). Ceremonial electrum dagger with a star ruby in the pommel (500 gp). Solid gold idol (1200 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1200 gp). Silver-plated steel longsword with jet jewel in hilt (500 gp). Brass mug with jade inlays (300 gp).
Gilthur Torevir, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a white feathered hat and white clothes. He is physically well-built. His hair, while still mostly brown, has prominent grey streaks. His fierce hazel eyes like to dwell on things.
Personality: Prone to second guessing himself, he comes off as nervous. He feeds upon the attention of others.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He was granted necromantic powers by his dying sister.
Motivation: Doesn't want to be a Courier and was forced into it by his family.
Ideals: Gifted. Flaws: Shy. Bonds: Attractive, Family. Occupation: Courier
Voice: Aggressive tone
Attributes [hide]
Medium (4'4") Dwarf, Neutral Evil (CR 12)
Armor Class 9
Hit Points 124 (12d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 16 (+3) | 13 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Aquan
Attacks Melee +5 / 3d10+1, Ranged +3 / 3d10-1, Grapple +1
Possessions: 3000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Efferil Jordan, Male Half-Elf [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He has dyed his greying red hair a little too much giving a sharp red color. His eyes are likewise hazel. His teeth are white and perfect.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: He was born in a small desert village. In his 19th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He bought a dagger and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He is terrified, and will act out of fear.
Ideals: Impeccable. Flaws: Fearful. Bonds: Attractive, Military, Nature. Occupation: Body Guard
Voice: Farmer accent
Attributes [hide]
Medium (5'3") Half-Elf, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 30 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 15 (+2) | 12 (+1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Elven, Celestial
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 1 |
Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item.
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