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NPC Generator

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Advanced [show]


Kelter Silvereyes, Male Halfling [Permalink]

Personal [hide]

Description: This man is very fat, and dresses in brown turtlenecks beneath a yellow coat with green slacks. He keeps his black hair in a pixie cut. He has hazel eyes.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is an amazing painter.

History: Born to a Fletcher, his father struggled to pay the bills. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Kelter grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Kelter. He was granted martial powers by his dying sister.

Motivation: He is a bit of a kleptomaniac.

Ideals: Impeccable, Gifted. Flaws: Ugly. Bonds: Poor, Criminal record. Occupation: Carter

Voice: Pirate accent

Attributes [hide]

Kelter Silvereyes, Male Halfling Barbarian 10
Small (3'3") Halfling, Neutral Evil (CR 10)
Armor Class 14
Hit Points 93 (10d12)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 17 (+3)13 (+1) 10 (+0)16 (+3)
Skills Investigation +5, Religion +5
Senses Passive Perception 10
Languages Common, Halfling, Terran
Attacks Melee +5 / 3d6+1, Ranged +7 / 3d6+3, Grapple +3

Possessions: 1200 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Lone Blossom, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears just a black suit. He carries with him a set of bows on his belt, each one with a ruby on the hilt. His fur is greying and his face has many wrinkles. He has green eyes and a black hat with a brown feather.

Personality: Aggressive, abrasive, and angry, Lone embodies much of what other species detest in the Tabaxis. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born the only child of a wealthy merchant. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. Due to his spouse's obsession with being a Actor they were divorced and he won custody of their daughter. He worked as a Spy, and he later adopted a second daughter.

Motivation: He has passion for adventuring and risk; and his relatives are trying to arrange a marriage

Ideals: Fighting, Entrepeneur. Flaws: Antagonistic. Bonds: Adventurer, Family. Occupation: Spy

Voice: Uses lots of figures of speech

Attributes [hide]

Lone Blossom, Male Tabaxi Warrior 3
Medium (6'1") Tabaxi, True Neutral (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 10 (+0)9 (-1) 18 (+4)16 (+3)
Skills Acrobatics +4, Athletics +3
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +3

Possessions: 100 gp. 1 Climber’s kit. 1 Hourglass. 1 Simple lock.


Social Check DCs


Nalral Aranore, Male Dwarf [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears clothing that is held on in multiple layers but all of it is in poor condition. His auburn hair is still thick. He wears large thick round spectacles.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He was born in the east, but his parents moved at a very young age to the west. When money was particularly tight he was walking through alleys when he overheard a Tanner hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is content.

Flaws: Mundane, Antagonistic, Insane. Bonds: Poor, Immigrant. Occupation: Tanner

Voice: Draws out vowels

Attributes [hide]

Nalral Aranore, Male Dwarf Wizard 5
Medium (4'3") Dwarf, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 28 (5d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 17 (+3)10 (+0) 13 (+1)11 (+0)
Skills Investigation +3, Persuasion +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114

Possessions: 90 pp.


Social Check DCs


Habor Sly, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a grey cloak and cross-gartered tan stockings. He is physically well-built. He has chestnut hair. His eyes are likewise white. His teeth are yellowed and unaligned.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He also has developed a complete distrust of the Weaver profession.

History: He was born into a rich family. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He ran away from his former home and has been making his living as a Shepherd for the past few years.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and further expansion of business

Ideals: Fighting. Flaws: Ugly. Bonds: Job, Rich, Family. Occupation: Shepherd

Voice: Scratchy, weak

Attributes [hide]

Habor Sly, Male Tiefling Wizard 1
Medium (5'3") Tiefling, Lawful Good (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 12 (+1)17 (+3) 8 (-1)15 (+2)
Skills Intimidation +4, Performance +4
Senses Passive Perception 9
Languages Common, Orc, Gnome, Auran
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1331000000

Possessions: 700 sp.


Social Check DCs

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