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Advanced [show]


Stannor High-hill, Male Halfling [Permalink]

Personal [hide]

Description: He is scrawny and has patchy auburn stubble. He wears just a grey suit. He has a hunchback. His hair is auburn and curly. He has gleaming, smiling brown eyes.

Personality: He is irascible and easily irritated. Stannor is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His first spouse was a Performer, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He now travels the world, in search of power and loot.

Motivation: Marry his brother to traveling adventurers.

Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Family, Adventurer. Occupation: Tailor

Voice: Creaky witch voice

Attributes [hide]

Stannor High-hill, Male Halfling Druid 2
Small (2'10") Halfling, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 17 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 18 (+4)14 (+2) 15 (+2)9 (-1)
Skills Investigation +4, Survival +4
Senses Passive Perception 12
Languages Common, Halfling, Abyssal, Ignan
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12420000

Possessions: 40 gp. 4 Holy water.


Social Check DCs


Mozikth Delmirev, Male Dragonborn [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a shirt that is too small, which lets his gut show, with a ratty green coat over it. His green crest is braided into rings. His eyes are gold and he is always smoking a pipe.

Personality: He dislikes all the random violence that takes place in the south. He is a very good compulsive liar and kleptomaniac.

History: He was born at the edge of vast island. A gypsy cursed him at a young age, leading to his ugly appearance. He has recently gotten a pet goose that steals things from people.

Motivation: A rival would like him out of the picture.

Ideals: Athletic, Pacifist. Flaws: Ugly. Bonds: Criminal record, Nature. Occupation: Assassin

Voice: Strong lisp

Attributes [hide]

Mozikth Delmirev, Male Dragonborn Monk 18
Medium (6'3") Dragonborn, Chaotic Neutral (CR 18)
Armor Class 12
Hit Points 111 (18d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 16 (+3)13 (+1) 18 (+4)15 (+2)
Skills History +7, Sleight of Hand +8
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +10 / 5d6+4, Ranged +8 / 5d6+2, Grapple +4

Possessions: 500 pp. Malachite (4 gp). Amethyst (80 gp). Jasper (70 gp). Star rose quartz (70 gp). Tiger eye turquoise (4 gp). Aquamarine (1500 gp). Chrysoberyl (80 gp). Obsidian (4 gp). Aquamarine (1500 gp). Rhodochrosite (4 gp). Fiery yellow corundum (1600 gp). Violet garnet (1500 gp). Carnelian (70 gp). Golden yellow topaz (1500 gp). Freshwater pearl (4 gp). Banded agate (4 gp). Golden yellow topaz (1500 gp). Hematite (4 gp). Red spinel (80 gp). Red-brown spinel (80 gp). 1 Medium magic item.


Social Check DCs


Varis Estevan, Male Half-Elf [Permalink]

Personal [hide]

Description: He sports brown clothing, slightly heavier than average wear, and carries kukris. His red hair and beard is wavy and long. His fierce brown eyes like to dwell on things.

Personality: Eccentric and domineering, Varis will drive conversation. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: A powerful brothel owner made him what he is. He always admired arcane-users and wanted to develop the talent, but never had the affinity for it. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Varis fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions

Ideals: Fighting, Extrovert, Gifted. Bonds: Religious, Mentor. Occupation: Spice Merchant

Voice: Australian accent

Attributes [hide]

Varis Estevan, Male Half-Elf Commoner 5
Medium (5'11") Half-Elf, True Neutral (CR 5)
Armor Class 11
Hit Points 22 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 13 (+1)13 (+1) 15 (+2)15 (+2)
Skills Insight +5, Survival +5
Senses Passive Perception 12
Languages Common, Elven, Goblin
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2

Possessions: 60 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Erevan Yaeldrin, Male Elf [Permalink]

Personal [hide]

Description: He wears a faded coat and loose pants complete with small hat. He carries a battered monstrous two handed axe and tarnished lance as well. His auburn hair, when down, is lengthy. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is obsessed with his god.

History: Born to a pair of adventurers, Erevan grew up listening to his father's many stories. He found a children's book about a Elf Adept who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature lance.

Motivation: He has a rivalry with the Church that dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Fighting, Joker. Flaws: Addict. Bonds: Adventurer, Religious. Occupation: Butcher

Voice: Sleepy voice

Attributes [hide]

Erevan Yaeldrin, Male Elf Adept 1
Medium (4'11") Elf, Neutral Good (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 14 (+2)15 (+2) 15 (+2)10 (+0)
Skills Nature +4, Survival +4
Senses Passive Perception 12
Languages Common, Elven, Halfling, Giant
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 110 gp. 1 Masterwork Heavy wooden shield.


Social Check DCs

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