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NPC Generator

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Advanced [show]


Eiravel Selevarun, Male Elf [Permalink]

Personal [hide]

Description: This fat southern man has a bulbous nose and prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His skin is also unnaturally pale. His golden hair is kept up in a ponytail inside a small hat. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.

Personality: He is very quiet and rarely speaks above a whisper. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: He was born several months after his father was called into army service. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. Recently he has begun working with bootleggers and crooks.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and he has comitted a past crime that haunts him to this day

Ideals: Justice. Flaws: Ugly, Shy. Bonds: Rich, Criminal record, Military. Occupation: Laborer

Voice: Hard of hearing, loud

Attributes [hide]

Eiravel Selevarun, Male Elf Aristocrat 2
Medium (5'1") Elf, True Neutral (CR 2)
Armor Class 11
Hit Points 14 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 10 (+0)13 (+1) 10 (+0)13 (+1)
Skills Investigation +3, Medicine +2
Senses Passive Perception 10
Languages Common, Elven, Ignan
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 220 gp.


Social Check DCs


Rangrim Frostbeard, Male Dwarf [Permalink]

Personal [hide]

Description: This late middle aged man typically wears a sleeveless long coat of deep grey leather and dull brown iron scale mail and is in decent physical shape. He sports a long chestnut beard, and similarly colored long hair. His eyes are blue.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He does suffer from mild PTSD, and the sight of illithids may trigger it at times.

History: Rangrim hails from a village terrorized by illithids. He has chosen to use the inheritance that was left to him frivolously. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: A strong sense of loyalty to Dwarven people; and he wants revenge against illithids

Flaws: Secretive, Racist. Bonds: Job, Enemies, Rich. Occupation: Healer

Voice: Speaks like tongue is numb

Attributes [hide]

Rangrim Frostbeard, Male Dwarf Expert 2
Medium (4'0") Dwarf, Lawful Evil (CR 2)
Armor Class 12
Hit Points 17 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 20 (+5)14 (+2) 15 (+2)13 (+1)
Skills Nature +4, Persuasion +3
Senses Passive Perception 12
Languages Common, Dwarven, Gnoll, Ignan
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2

Possessions: 190 gp. Star rose quartz (20 gp). Moonstone (20 gp). 1 Masterwork Thieves’ tools.


Social Check DCs


Tod Jamjar, Male Halfling [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he tends to wear a large brown jacket. He wears his brown hair down. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. The war was a terrible time for him, and Tod does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Tod hails from a village terrorized by brigands. Through the years after Tod was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Tod's mother didn't care for him much, and the feeling was mutual. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.

Motivation: His name or reputation has been wronged in the past by brigands, and he desires to right it; and he wants revenge against brigands

Ideals: Joker. Flaws: Depressed, Antagonistic. Bonds: Attractive, Military, Enemies. Occupation: Fortune-teller

Voice: Relaxed voice

Attributes [hide]

Tod Jamjar, Male Halfling Rogue 5
Small (3'1") Halfling, Lawful Neutral (CR 5)
Armor Class 15
Hit Points 38 (5d6)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)18 (+4) 15 (+2)12 (+1) 16 (+3)11 (+0)
Skills Athletics +1, Nature +4
Senses Passive Perception 13
Languages Common, Halfling, Ignan
Attacks Melee +1 / 2d4-2, Ranged +7 / 2d4+4, Grapple +4

Possessions: 1000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Halimath Sylvaranth, Male Elf [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking eastern young adult. He wears a grey wide-brimmed hat and grey clothes. Beneath his clothing is a huge mess of scar tissue. His hair is blonde and curly. His face is covered beneath a completely black helmet.

Personality: He is almost excessively polite to everyone, even when angry. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He is the product a well kept family trust fund and as such has never really known need. Through the years after Halimath was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Halimath's mother didn't care for him much, and the feeling was mutual. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He is currently in port desperately looking for someone to get him out; and he's repulsed by the pc

Ideals: Fighting. Flaws: Shy, Antagonistic. Bonds: Slave, Rich. Occupation: Bookbinder

Voice: Raspy

Attributes [hide]

Halimath Sylvaranth, Male Elf Sorcerer 2
Medium (4'9") Elf, Lawful Good (CR 2)
Armor Class 14
Hit Points 3 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)19 (+4) 7 (-2)9 (-1) 18 (+4)8 (-1)
Skills Insight +6, Religion +1
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +3 / 1d6+1, Ranged +6 / 1d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1400 sp.


Social Check DCs

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