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NPC Generator

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Advanced [show]


Tree In Shadow, Male Tabaxi [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a shirt that is too small, which lets his gut show, with a ratty brown coat over it. His fur is black and very short. His ears are large.

Personality: He is fixated on the number 14. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. Animals are drawn to him, and he is able to talk to them.

History: From birth he was tutored by a cruel and relentless mentor. In his 15th year, his parents were killed by a goblins raid, leaving Tree alone in the world. After a stint in an orphanage, he was adopted. He was granted druidic powers by his dying brother.

Motivation: His name or reputation has been wronged in the past by goblins, and he desires to right it.

Ideals: Gifted. Flaws: Ugly, Insane. Bonds: Mentor, Enemies. Occupation: Assassin

Voice: Mumbles to self between sentences

Attributes [hide]

Tree In Shadow, Male Tabaxi Ranger 10
Medium (5'6") Tabaxi, Lawful Good (CR 10)
Armor Class 12
Hit Points 60 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 14 (+2)10 (+0) 13 (+1)11 (+0)
Skills Athletics +8, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +8 / 3d6+4, Ranged +6 / 3d6+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day130110

Possessions: 1900 gp.


Social Check DCs


Nordak Durthane, Male Dwarf [Permalink]

Personal [hide]

Description: A pudgy man standing about 4'0" has a big stupid grin on his face most of the time. He dresses in violet turtlenecks beneath a brown coat with green slacks. His silver hair is cut short. His brown eyes dart from person to person to random spaces in the air.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was born at the edge of vast forest. Nordak was born on a far western forest where he grew up under the tutelage of his father, an expert Healer. He bought a kukri and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is terrified, and will act out of fear; and he is wracked by social anxiety

Ideals: Joker. Flaws: Ugly, Fearful. Bonds: Nature, Immigrant. Occupation: Healer

Voice: Hissing voice

Attributes [hide]

Nordak Durthane, Male Dwarf Expert 12
Medium (4'0") Dwarf, Lawful Neutral (CR 12)
Armor Class 14
Hit Points 84 (12d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 16 (+3)13 (+1) 11 (+0)12 (+1)
Skills Investigation +5, Religion +5
Senses Passive Perception 10
Languages Common, Dwarven, Giant
Attacks Melee +6 / 3d10+2, Ranged +8 / 3d10+4, Grapple +4

Possessions: 100 pp. Chrysoberyl (130 gp). Amethyst (130 gp). Azurite (14 gp). Deep blue spinel (900 gp). Aquamarine (900 gp). Violet garnet (900 gp). Citrine (40 gp). Black opal (400 gp).


Social Check DCs


Bertram Deephollow, Male Halfling [Permalink]

Personal [hide]

Description: This man is typically in his Soapmaker uniform, and sports empty pouches on his belt. His chestnut hair is cut short. His fierce blue eyes like to dwell on things.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He has achieved small success as a Soapmaker.

Motivation: Expand his business.

Ideals: Optimist, Philantrophist. Bonds: Job, Rich, Religious. Occupation: Soapmaker

Voice: Laughs frequently while speaking

Attributes [hide]

Bertram Deephollow, Male Halfling Paladin 3
Small (2'10") Halfling, Lawful Good (CR 3)
Armor Class 13
Hit Points 26 (3d10)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 13 (+1)14 (+2) 10 (+0)13 (+1)
Skills Acrobatics +4, Perception +2
Senses Passive Perception 12
Languages Common, Halfling, Dwarven, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 300 gp. Carnelian (60 gp). 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Gildmak Warmwater, Male Halfling [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He likes to wear darkened spectacles and heavy clothing, no matter the weather. His red hair is lengthy. His otherwise smooth face is marked with small tiny scars.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He was born on a small isolated farm. His first spouse was a Priest, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He ran away from his former home and has been making his living as a Fortune-teller for the past few years.

Motivation: His spouse's relatives view him with great suspicion; and his relatives are trying to arrange a marriage

Flaws: Impulsive. Bonds: Poor, Job, Nature, Family. Occupation: Fortune-teller

Voice: pre-pubescent

Attributes [hide]

Gildmak Warmwater, Male Halfling Druid 6
Small (3'0") Halfling, Chaotic Good (CR 6)
Armor Class 13
Hit Points 41 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 14 (+2)16 (+3) 12 (+1)11 (+0)
Skills Acrobatics +5, Nature +6
Senses Passive Perception 11
Languages Common, Halfling, Druidic, Infernal, Orc
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12533

Possessions: 1000 sp. Malachite (9 gp). Azurite (9 gp). Golden yellow topaz (1100 gp). Obsidian (9 gp). 1 Minor magic item.


Social Check DCs

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