Harvest Of Winter, Male Tabaxi [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a custom-built plate barding that's adorned with black lining and desert motifs. His fur is greying and his face has many wrinkles. His eyes, though not visible through his cowl, are green.
Personality: He likes to make people angry or surprised. As long as the job gets done he does not care how it got done.
History: Harvest was born in the north. At a young age he loved to build and create. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has been a successful dealer in antiques buying low and selling high.
Motivation: He's repulsed by the PC; and he doesn't get along with people that don't share his tastes
Ideals: Professionalism, Persistence, Entrepeneur. Flaws: Antagonistic. Bonds: Immigrant. Occupation: Carpenter
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'3") Tabaxi, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 11 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 12 (+1) | 9 (-1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +4
Possessions: 50 gp.
Dabbledob Nucklestamp, Male Gnome [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a simple tan robe with black stripes complete with hood. His long black hair is drawn into a two foot long braid. He has gleaming, smiling amber eyes.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is a great chef.
History: Born in the west his family was never financially stable. After coming to the age of reason, Dabbledob took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has drifted from career to career and currently works as a Adventurer.
Motivation: A need for knowledge about a nearby landmark; and he desires power and/or immortality
Ideals: Joker, Gifted. Bonds: Poor, Job, Adventurer. Occupation: Adventurer
Voice: Deep voice with rolling R's
Attributes [hide]
Small (3'3") Gnome, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 22 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 15 (+2) | 12 (+1) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Gnome, Abyssal
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 3 | 2 |
Possessions: 400 gp. 1 Minor magic item.
Sapply Folkor, Male Gnome [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears light armors faded through time and improper care. His head has been shaved. His green eyes peer out from beneath his broad violet hat.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.
History: He was raised in a white middle class family as the only child. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He has been saving his money to try and buy his brother's freedom.
Motivation: His relatives are trying to arrange a marriage; and marry his brother to traveling adventurers
Flaws: Ugly, Antagonistic, Mundane. Bonds: Family. Occupation: Animal Trainer
Voice: Spits and sputters
Attributes [hide]
Small (3'5") Gnome, Chaotic Good (CR 2)
Armor Class 12
Hit Points 17 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 17 (+3) | 11 (+0) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 | 0 |
Possessions: 160 gp. Citrine (30 gp). Alexandrite (500 gp). Golden yellow topaz (500 gp). 1 Good lock.
Raer Wasanthi, Male Half-Elf [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking western young adult. He wears many layers of old clothing at all times. Beneath his clothing is a huge mess of scar tissue. He has wavy red hair. He is baby faced.
Personality: Aggressive, abrasive, and angry, Raer embodies much of what other species detest in the Half-Elves. He would rather hide behind his crafts than deal with other people.
History: Raer was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Ruler hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He's repulsed by the PC; and he is currently in port desperately looking for someone to get him out
Ideals: Artistic. Flaws: Ugly, Antagonistic, Shy. Bonds: Poor, Slave. Occupation: Ruler
Voice: Gruff and masculine
Attributes [hide]
Medium (5'11") Half-Elf, True Neutral (CR 4)
Armor Class 11
Hit Points 27 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 11 (+0) | 13 (+1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Dwarven
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 200 gp. 1 Minor magic item.
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