Gimurt Graybeard, Male Dwarf [Permalink]
Personal [hide]
Description: This tall, slender man is perpetually draped in fineries, but all of this concealed by his earthly robes.. His blonde hair is kept up in a ponytail inside a deerstalker hat. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: He was born into a rich family. When Gimurt reached his early adolescence his Dwarf mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He is untrained/undisciplined, which makes him dangerous.
Motivation: He is greedy; and he uses money and sex appeal to get what he needs
Flaws: Insane, Cynical. Bonds: Attractive, Military, Rich. Occupation: Soapmaker
Voice: pre-pubescent
Attributes [hide]
Medium (4'1") Dwarf, Lawful Evil (CR 2)
Armor Class 13
Hit Points 16 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 19 (+4) | 10 (+0) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 310 gp. 1 Everburning torch.
Spear Prim Posies, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears tan leather gloves, a tan jacket, and tight pants. He wears his lavender fur up. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: Spear wants to be seen as a stoic, levelheaded, noble Monk, so he tries to act the part. He does a good job, for the most part... As long as the job gets done he does not care how it got done.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Ostracized due to the druidic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Tabaxis became a terror of the countryside. He left for the west, certain he would find work there.
Motivation: He is not mentally stable, and does not behave rationally; and wants to open a new tavern
Ideals: Disciplined, Professionalism, Gifted. Flaws: Insane. Bonds: Immigrant. Occupation: Mercenary
Voice: Middle-eastern accent
Attributes [hide]
Medium (6'6") Tabaxi, Lawful Good (CR 4)
Armor Class 12
Hit Points 41 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 16 (+3) | 11 (+0) | 18 (+4) | 16 (+3) |
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 23000 cp.
Emerald Plume, Male Tabaxi [Permalink]
Personal [hide]
Description: With yellow face paint in a stripe pattern across his face, he is typically in his Carpenter uniform. His red fur is matted, messy, and big. His eyes are green and beady.
Personality: He is witty, but his monotone delivery comes off as unnerving He works hard and plays hard.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Carpenter. He now owns his own business.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Joker, Gifted. Flaws: Ugly, Hedonist. Bonds: Job. Occupation: Carpenter
Voice: Dark and ominous
Attributes [hide]
Medium (5'9") Tabaxi, Chaotic Good (CR 8)
Armor Class 11
Hit Points 40 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 9 (-1) | 15 (+2) | 18 (+4) | 18 (+4) |
Senses Passive Perception 14
Languages Common, Celestial, Elven
Attacks Melee +2 / 2d10-1, Ranged +4 / 2d10+1, Grapple +1
Possessions: 11000 sp. Gold dragon comb with red garnet eye (1700 gp). Brass mug with jade inlays (600 gp). A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (80 gp). 1 Minor magic item.
Randal Xistsrith, Male Half-Elf [Permalink]
Personal [hide]
Description: This dark-skinned male wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He is tall, broad shouldered and powerfully built. His hair is always cut to a buzz. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He has a habit of throwing himself into exceedingly dangerous situations.
History: His mother raised him in a mountain cabin. Randal abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: To prove his worth to the world; and meet up once more with his childhood friend
Ideals: Disciplined. Flaws: Addict, Impulsive. Bonds: Adventurer, Nature. Occupation: Sellsword
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'11") Half-Elf, Lawful Good (CR 5)
Armor Class 11
Hit Points 32 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 11 (+0) | 15 (+2) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Elven, Ignan, Gnome
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 |
Possessions: 200 gp. Moss agate (10 gp). Golden yellow topaz (1600 gp).
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Their contribution stands as a beacon of hope for all adventurers!
