Efferil Coleman, Male Half-Elf [Permalink]
Personal [hide]
Description: He likes to wear blue tank tops with grey pants. His attire stands in sharp contrast to his scythe, which is beautifully polished and possesses an ornate carving of a cross on it. His long blonde hair reaches down to his waist. He wears crescent spectacles with a black brim.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He does not trust anyone and sleeps with one eye open.
History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: Seeks redemption; and to end his boredom
Ideals: Artistic. Flaws: Antagonistic, Insomniac, Mundane. Bonds: Criminal record. Occupation: Brewer
Voice: Sensual and smooth
Attributes [hide]
Medium (5'10") Half-Elf, Chaotic Evil (CR 11)
Armor Class 13
Hit Points 70 (11d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 17 (+3) | 15 (+2) | 15 (+2) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Halfling, Goblin
Attacks Melee +7 / 3d8+3, Ranged +7 / 3d8+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 15 | 6 | 5 | 4 | 4 | 3 | 2 | 1 |
Possessions: Deep blue spinel (1000 gp). Red garnet (100 gp). 1 Minor magic item. 1 Minor magic item.
Latbag Tyndall, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears bulky blue painted plate armor. His attire stands in sharp contrast to his longbow, which is beautifully polished and possesses an ornate carving of a skull on it. His hair is chestnut and very short. His gray eyes are passionate and lively.
Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He has a habit of throwing himself into exceedingly dangerous situations.
History: Born in the south to a Herbalist, Latbag learned a great deal about his father's area of expertise. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He used his abilities to trick people and travel the world for free.
Motivation: Find a way to reverse the transformation of his brother.
Flaws: Impulsive. Bonds: Criminal record, Job, Family. Occupation: Herbalist
Voice: Draws out vowels
Attributes [hide]
Medium (5'4") Half-Orc, Chaotic Neutral (CR 7)
Armor Class 10
Hit Points 55 (7d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 10 (+0) | 15 (+2) | 10 (+0) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 1 |
Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item.
Glim Munggen, Male Gnome [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears a weathered and beat up set of banded mail beneath an oversized green coat. His hair is chestnut and very short. His eyes are amber.
Personality: He is a Blacksmith first and foremost. He believes firmly that knowledge should be universal. The war was a terrible time for him, and Glim does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: He got into the Blacksmith business at a young age. His childhood dream was to be a Stableman, but he was a colossal failure. He has drifted from career to career and currently works as a Blacksmith.
Motivation: He feels kind of lost in life.
Ideals: Athletic. Flaws: Depressed. Bonds: Job, Military. Occupation: Blacksmith
Voice: Switch between two voices
Attributes [hide]
Small (3'4") Gnome, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 21 (4d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 14 (+2) | 14 (+2) | 11 (+0) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 3 | 2 |
Possessions: 500 gp. Jade (160 gp). Lapis lazuli (15 gp). Pink pearl (160 gp). Moss agate (15 gp).
Ishgha Graeme, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears a fine chain shirt which he covers with tan colored cloaks and clothing. He carries with him a set of kukris, each one with a amethyst on the hilt. He only wears one on his belt and the other on his back. He sports a flattop hair cut. He has gleaming, smiling violet eyes.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is a logical person and will generally grow upset if things defy logic and science.
History: Ishgha was raised in a hard working conservative environment. He helped his mother out around the business and became quite the natural. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature kukri.
Motivation: He's looking for his big break; and a need for knowledge about a nearby landmark
Ideals: Fighting, Joker, Logical. Bonds: Job, Adventurer. Occupation: Apothecary
Voice: Spits words with contempt
Attributes [hide]
Medium (5'7") Half-Orc, Chaotic Good (CR 3)
Armor Class 11
Hit Points 13 (3d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 12 (+1) | 8 (-1) | 11 (+0) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 200 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!

