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NPC Generator

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Advanced [show]


Kelter Tosscobble, Male Halfling [Permalink]

Personal [hide]

Description: He tends to wear a black poncho over his likewise colored trousers and shirt. He is portly but not overly obese. His hair is greying and his face has many wrinkles. His eyes are gray and catlike.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: The child of a Cook, who enjoyed hunting, Kelter was taken on many hunting expeditions. He went to a religious school and was inspired by the priests there in charitable deeds. He used his abilities to travel the world and help people.

Motivation: Halfling compassion; and he has a rivalry with the church that dominates his actions

Ideals: Philantrophist. Flaws: Cynical, Racist. Bonds: Religious, Nature. Occupation: Spy

Voice: Relaxed voice

Attributes [hide]

Kelter Tosscobble, Male Halfling Aristocrat 4
Small (2'11") Halfling, Lawful Good (CR 4)
Armor Class 14
Hit Points 26 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 12 (+1)8 (-1) 14 (+2)15 (+2)
Skills Animal Handling +4, Deception +4
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 600 gp.


Social Check DCs


Mozikth Grrrmmballhyst, Male Dragonborn [Permalink]

Personal [hide]

Description: He is lean but muscular and wears rags and sports a simple walking cane. His crest is greying and his face has many wrinkles. He has gold eyes.

Personality: He is very quiet and rarely speaks above a whisper. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He wants revenge against gnolls; and someone believes him a fraud

Flaws: Shy, Antagonistic. Bonds: Poor, Criminal record, Enemies. Occupation: Stableman

Voice: High pitched, excited

Attributes [hide]

Mozikth Grrrmmballhyst, Male Dragonborn Warlock 2
Medium (6'4") Dragonborn, Chaotic Neutral (CR 2)
Armor Class 9
Hit Points 18 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 12 (+1)10 (+0) 16 (+3)9 (-1)
Skills Arcana +2
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d6+3, Ranged +1 / 1d6-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day102

Possessions: Obsidian (8 gp). Alexandrite (500 gp). Lapis lazuli (8 gp).


Social Check DCs


Ohr Law, Male Half-Orc [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He dresses like a well dressed Scribe does. He has no hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Born in a small village he learned the ways of the warrior from his mother. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Ohr took refuge in the old dungeon and found the beat up trident and armor he uses now. He struck the Scribe job and began his own company from there.

Motivation: Expand his business.

Ideals: Disciplined, Fighting. Flaws: Ugly. Bonds: Job, Nature. Occupation: Scribe

Voice: Booming voice

Attributes [hide]

Ohr Law, Male Half-Orc Druid 2
Medium (6'9") Half-Orc, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 18 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 14 (+2)7 (-2) 13 (+1)14 (+2)
Skills History +0, Nature +0
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114200

Possessions: 40 gp.


Social Check DCs


Tordek Bloodkith, Male Dwarf [Permalink]

Personal [hide]

Description: He wears skinny pants and wears a brown and violet robe with the hood down. He is portly but not overly obese. His white hair is well kept and his bushy mustache is tapered upwards at the ends. His hazel eyes dart from person to person to random spaces in the air.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He misses his home and complains about the freezing weather, even in summer.

History: From birth he was tutored by a cruel and relentless mentor. Tordek was born on a far western island where he grew up under the tutelage of his mother, an expert Fisher. He then took over the family business and is one of the better Fisher for hire.

Motivation: Retire the richest man in the west; and expand his business

Ideals: Joker, Entrepeneur. Bonds: Immigrant, Mentor, Job. Occupation: Fisher

Voice: Can't modulate volume

Attributes [hide]

Tordek Bloodkith, Male Dwarf Ranger 2
Medium (4'1") Dwarf, Lawful Good (CR 2)
Armor Class 11
Hit Points 15 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 15 (+2)8 (-1) 10 (+0)13 (+1)
Skills Stealth +3
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 50 pp.


Social Check DCs

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