Kipper Cobblelob, Male Gnome [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His golden hair is cut short. His fair skin shows little sign of his aristocratic breeding.
Personality: Overbrimming with self-confidence, Kipper isn't afraid of most anything. He has a strong dislike to people who do not believe in Gnomish unity. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: Kipper was born with his father's beautiful face. From there he went from mercenary job to mercenary job. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Obtaining odd cultural Gnomish artifacts is his passion.
Ideals: Fighting, Athletic, Impeccable. Bonds: Attractive, Adventurer. Occupation: Blacksmith
Voice: Farmer accent
Attributes [hide]
Small (3'2") Gnome, Lawful Good (CR 12)
Armor Class 13
Hit Points 48 (12d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 12 (+1) | 17 (+3) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Gnome, Undercommon, Goblin, Auran
Attacks Melee +4 / 3d10+0, Ranged +6 / 3d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 3 | 3 | 3 | 2 | 0 | 0 |
Possessions: 2000 gp. A silver and pearl hairclip (90 gp). A miniature golden chest with tiny emeralds lining the top (150 gp). Silver chalice with lapis lazuli gems (150 gp).
Hadarai Nailo, Male Half-Elf [Permalink]
Personal [hide]
Description: This tall, slender man wears a worn and beaten armor. His red hair is heavily combed to the right. He has a tattooed face.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: Born in a small village he learned the ways of the warrior from his father. In his 16th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: He has decided he is irredeemable; and find a way to reverse the transformation of his sister
Ideals: Philantrophist, Fighting. Flaws: Fearful. Bonds: Family, Criminal record. Occupation: Glassblower
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'9") Half-Elf, Neutral Evil (CR 5)
Armor Class 12
Hit Points 38 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 16 (+3) | 17 (+3) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Goblin, Gnoll, Draconic
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 |
Possessions: 400 gp.
Bathin Delight, Male Tiefling [Permalink]
Personal [hide]
Description: This man is well dressed, constantly wearing a grey suit, blue shirt, and brown tie. He is muscular with a powerful set of arms. He wears a small hat to cover his moderate length white hair. His fair skin shows little sign of his aristocratic breeding.
Personality: Bathin speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He always tries to repair and not replace. It was this mentality that drove him into the Carpenter business.
History: When he was but 6 years old his parents immigrated from the west. There was a wharf not far from home where he often wandered off to fish. He left for the west, certain he would find work there.
Motivation: He feels the way he acts is they only way to get by in the world; and he doesn't get along with people that don't share his tastes
Ideals: Impeccable, Persistence. Bonds: Attractive, Immigrant, Nature. Occupation: Carpenter
Voice: Dark and ominous
Attributes [hide]
Medium (5'7") Tiefling, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 12 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 14 (+2) | 14 (+2) | 16 (+3) | 19 (+4) |
Senses Passive Perception 13
Languages Common, Halfling, Orc
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 140 gp.
Pikar Brushgather, Male Halfling [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He dresses like a well dressed Stableman does. His golden hair is styled in orderly dreadlocks. He tend to wears goggles to shield his eyes.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: He was raised by priests from a young age. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He's also a talented Bather, but doesn't like to broadcast it.
Motivation: Balancing his hectic life and new Stableman responsibilities is difficult; and he has a rivalry with the church that dominates his actions
Flaws: Shy, Impulsive. Bonds: Job, Religious, Mentor. Occupation: Stableman
Voice: Jamaican accent
Attributes [hide]
Small (3'4") Halfling, True Neutral (CR 1)
Armor Class 14
Hit Points 9 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 13 (+1) | 14 (+2) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Halfling, Gnome, Gnoll
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 1000 cp. Citrine (50 gp).
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