Eberk Stoutale, Male Dwarf [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears loose pants and a collared shirt complete with sweater beneath his coat. His hair is blonde and curly. He tend to wears goggles to shield his eyes.
Personality: He never swears and excessively uses polite adverbs when speaking. Flattery will make him almost putty in your hands.
History: He was born in the east. From there he went from mercenary job to mercenary job. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Several ex partners dislike his way of doing things and want revenge; and someone believes him a fraud
Ideals: Optimist. Flaws: Selfish. Bonds: Immigrant, Adventurer, Enemies. Occupation: Bellfounder
Voice: Relaxed voice
Attributes [hide]
Medium (4'1") Dwarf, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 29 (4d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 16 (+3) | 12 (+1) | 13 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Elven
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 47000 sp. 1 Masterwork Common Melee.
Fallond Goblinbane, Male Dwarf [Permalink]
Personal [hide]
Description: This fat western man has a bulbous nose and wears a fine chain shirt which he covers with white colored cloaks and clothing. His skin is also unnaturally pale. His red hair and beard is wavy and long. His green eyes are slightly larger than normal.
Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He is frequently practicing swordplay.
History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He has recently gotten a pet goose that steals things from people.
Motivation: He is a bit of a kleptomaniac.
Ideals: Artistic. Flaws: Ugly. Bonds: Criminal record, Military. Occupation: Knight
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 21 (5d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 14 (+2) | 13 (+1) | 10 (+0) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 6 |
Possessions: 10000 cp.
Ethereal Of Ebony, Male Tabaxi [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Tabaxi, and stands approximately 5'8". He wears a green shirt with thin grey vertical stripes and brown pants, and his gloved hand is found clutching a glaive. His red fur is slicked back into a classic pompadour. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He hasn't been sleeping well lately.
Motivation: To reunite with his absent father; and his relatives are trying to arrange a marriage
Ideals: Disciplined, Justice. Flaws: Insomniac, Mundane. Bonds: Family. Occupation: Mayor
Voice: Scratchy, weak
Attributes [hide]
Medium (5'8") Tabaxi, True Neutral (CR 4)
Armor Class 13
Hit Points 16 (4d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 17 (+3) | 13 (+1) | 18 (+4) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Draconic, Giant, Auran, Infernal
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 6 | 6 | 3 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: Bloodstone (70 gp). Banded agate (4 gp). Deep green spinel (90 gp). 1 Minor magic item.
Fivin Woods, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears a black costume with the symbols of luck on his torso. He has a moderate pudge and is not very fit. His silver hair is drawn into a tight pony tail with a dagger scrunchie. He tend to wears goggles to shield his eyes.
Personality: He is happy with his job as a Animal Trainer. He turns his eye from what people do, preferring to live and let live. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: He was born at the edge of vast desert. He made a point of taking high paying jobs and getting most of it up front. He then took over the family business and is one of the better Animal Trainer for hire.
Motivation: He desires power and/or immortality; and he has passion for adventuring and risk
Ideals: Joker. Bonds: Job, Nature, Adventurer. Occupation: Animal Trainer
Voice: Jittery and nervous
Attributes [hide]
Medium (5'3") Half-Elf, Neutral Good (CR 7)
Armor Class 10
Hit Points 54 (7d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 11 (+0) | 14 (+2) | 12 (+1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Elven, Gnome
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 3 | 2 | 2 |
Possessions: 1000 gp.
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