Gimble Gimlen, Male Gnome [Permalink]
Personal [hide]
Description: This younger middle-aged man wears a worn and beaten armor, and a wedding ring on his left hand. His hair is auburn and curly. He tend to wears goggles to shield his eyes.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is harsh and unforgiving.
History: Gifted from a young age, Gimble studied abroad. His divine abilities were realized during a raid on his village. He's also a talented Locksmith, but doesn't like to broadcast it.
Motivation: Further expansion of business.
Ideals: Gifted. Flaws: Antagonistic. Bonds: In love, Attractive, Job. Occupation: Sculptor
Voice: Spits and sputters
Attributes [hide]
Small (3'5") Gnome, Lawful Neutral (CR 12)
Armor Class 13
Hit Points 78 (12d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 19 (+4) | 9 (-1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +4 / 3d10+0, Ranged +6 / 3d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: 1000 gp. Embroidered silk and velvet mantle with numerous moonstones (2500 gp). Silver comb with moonstones (700 gp). An abacus with copper, silver and gold markers (70 gp).
Bathin Honor, Male Tiefling [Permalink]
Personal [hide]
Description: This tall, slender man wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His white hair is singed and shortened. His eyes are white and beady.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is a big fan of imagination and believes people should spend more time reading and writing.
History: Sold as a small child to a wizard, Bathin was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. A gifted student he started as a Doctor, but he got bored and became a Engraver. He has worked as a Engraver like his mother before him.
Motivation: Wants to open a new tavern; and to share knowledge with the world
Ideals: Entrepeneur, Logical. Flaws: Ugly. Bonds: Job, Mentor. Occupation: Engraver
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (6'10") Tiefling, Lawful Evil (CR 12)
Armor Class 10
Hit Points 51 (12d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 15 (+2) | 14 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Goblin, Dwarven
Attacks Melee +4 / 3d10+0, Ranged +4 / 3d10+0, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 4 | 4 | 4 | 3 |
Possessions: 200 pp. White opal (800 gp). Rhodochrosite (13 gp). Fiery yellow corundum (800 gp). Aquamarine (1400 gp). Iolite (20 gp). Freshwater pearl (13 gp). Black star sapphire (800 gp). Hematite (13 gp).
Yurk Garfield, Male Half-Orc [Permalink]
Personal [hide]
Description: He has a missing left leg. He sports black clothing, slightly heavier than average wear. He sports a flattop hair cut. He has a dull look in his blue eyes.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: Sold as a small child to a slaver, Yurk was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Through the years after Yurk was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Yurk's mother didn't care for him much, and the feeling was mutual. After a long history of fighting, Yurk and his spouse have recently divorced.
Motivation: He's repulsed by the PC; and he is currently in port desperately looking for someone to get him out
Flaws: Antagonistic, Shy. Bonds: Mentor, Slave. Occupation: Soapmaker
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'0") Half-Orc, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 18 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 12 (+1) | 8 (-1) | 9 (-1) | 7 (-2) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 390 gp.
Hobart Goodearth, Male Halfling [Permalink]
Personal [hide]
Description: A pudgy man standing about 3'2" has a big stupid grin on his face most of the time. He wears a green shirt, with a violet mid length shorts with violet tights and flats, usually wearing a coat over them. His tied-back hair is red. His otherwise smooth face is marked with small tiny scars.
Personality: He has a massive crush on the younger sibling of the Adventurer who has hired him part-time. He is obsessed with a lost civilization.
History: Gifted from a young age, Hobart studied abroad. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature shield.
Motivation: He desires power and/or immortality; and wants to work out more often
Ideals: Gifted, Athletic. Bonds: Has a crush, Adventurer, Mentor. Occupation: Adventurer
Voice: Voice breaks
Attributes [hide]
Small (3'2") Halfling, Neutral Evil (CR 6)
Armor Class 12
Hit Points 39 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 14 (+2) | 18 (+4) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Halfling, Abyssal, Gnoll, Terran, Dwarven
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 |
Possessions: 700 gp.
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