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NPC Generator

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Advanced [show]


Gormogord Tealeaf, Male Halfling [Permalink]

Personal [hide]

Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He carries with him a set of lances, each one with a sapphire on the hilt. He only wears one on his belt and the other on his back. His long blonde hair is drawn into a two foot long braid. His eyes are green.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Gormogord was raised in a hard working conservative environment. His father was very strict, and drilled into him lessons on being the perfect gentleman. He has set out to sabotage the competition.

Motivation: Balancing his hectic life and new Butcher responsibilities is difficult.

Ideals: Fighting, Impeccable. Flaws: Impulsive. Bonds: Job. Occupation: Butcher

Voice: Pronounces O like U

Attributes [hide]

Gormogord Tealeaf, Male Halfling Druid 16
Small (3'3") Halfling, Lawful Neutral (CR 16)
Armor Class 13
Hit Points 94 (16d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 14 (+2)13 (+1) 13 (+1)17 (+3)
Skills Acrobatics +7, Animal Handling +6
Senses Passive Perception 11
Languages Common, Halfling, Sylvan
Attacks Melee +5 / 4d10+0, Ranged +7 / 4d10+2, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146555

Possessions: 10000 gp. Black pearl (1000 gp). Violet garnet (1000 gp). Sard (20 gp). Amber (70 gp). Bloodstone (20 gp). Iolite (20 gp).


Social Check DCs


Lamlis Withrethin, Male Elf [Permalink]

Personal [hide]

Description: 5'0" and muscular, this eastern man prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His red hair is lengthy and is close to two feet long. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.

Personality: He dislikes all the random violence that takes place in the east. The war was a terrible time for him, and Lamlis does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was born to a criminal king-pin and mafia family His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. Recently he has begun working with bootleggers and crooks.

Motivation: He feels that his past leaves him morally obligated to help; and he has comitted a past crime that haunts him to this day

Ideals: Athletic, Pacifist. Flaws: Depressed. Bonds: Rich, Military, Criminal record. Occupation: Crown-heir

Voice: Speaks with squeezed throat

Attributes [hide]

Lamlis Withrethin, Male Elf Warlock 7
Medium (5'0") Elf, Neutral Evil (CR 7)
Armor Class 13
Hit Points 51 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 14 (+2)11 (+0) 15 (+2)13 (+1)
Skills Arcana +3, Persuasion +4
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1132

Possessions: 900 gp.


Social Check DCs


Right-Handed Of Clay, Male Tabaxi [Permalink]

Personal [hide]

Description: This man wears professional attire. He has a penchant for wearing a ring with an oversized sapphire on his right hand. His fur, while still mostly orange, has prominent grey streaks. He has several tiny sapphire earrings on each ear.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He is a ruthless business man, a trait he acquired from his father.

History: The child of a Brewer, who enjoyed hunting, Right-Handed was taken on many hunting expeditions. He has chosen to use the inheritance that was left to him frivolously. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He uses money and sex appeal to get what he needs.

Ideals: Entrepeneur. Bonds: Attractive, Rich, Criminal record, Nature. Occupation: Gardener

Voice: Uses sign language

Attributes [hide]

Right-Handed Of Clay, Male Tabaxi Commoner 10
Medium (6'3") Tabaxi, Neutral Evil (CR 10)
Armor Class 11
Hit Points 41 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 14 (+2)13 (+1) 12 (+1)15 (+2)
Skills Arcana +5, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +5 / 3d6+1, Ranged +5 / 3d6+1, Grapple +1

Possessions: 1700 gp. Blue star sapphire (600 gp). Alexandrite (1000 gp). Rhodochrosite (11 gp). Citrine (70 gp). Chalcedony (70 gp). Red garnet (60 gp).


Social Check DCs


Harbek Trueblood, Male Dwarf [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He prefers to wear flannel. His white hair is drawn into a tight pony tail with a clover scrunchie. His violet unseeing eyes seem to look past you.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He always tries to repair and not replace. It was this mentality that drove him into the Stableman business.

History: Harbek hails from a village terrorized by brigands. In his 13th year, his parents were killed by a brigands raid, leaving Harbek alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.

Motivation: Someone believes him a fraud; and several ex partners dislike his way of doing things and want revenge

Ideals: Athletic, Persistence. Flaws: Disease, Emotional. Bonds: Enemies. Occupation: Stableman

Voice: Soft and mumbly

Attributes [hide]

Harbek Trueblood, Male Dwarf Ranger 2
Medium (4'3") Dwarf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 19 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 14 (+2)8 (-1) 14 (+2)8 (-1)
Skills Animal Handling +4, Perception +4
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 220 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs

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