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NPC Generator

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Advanced [show]


Duergath Stoutale, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He keeps his long brown hair kept up in a rat tail. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Duergath was born with his mother's beautiful face. From his teen years he was always beautiful and desirable, so people have always doted on him. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and many giants want him driven away

Ideals: Joker. Flaws: Insane, Antagonistic. Bonds: Attractive. Occupation: Masseuse

Voice: Laughs frequently while speaking

Attributes [hide]

Duergath Stoutale, Male Dwarf Sorcerer 7
Medium (4'0") Dwarf, True Neutral (CR 7)
Armor Class 11
Hit Points 24 (7d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 12 (+1)14 (+2) 13 (+1)11 (+0)
Skills Persuasion +3, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Dwarven, Abyssal, Infernal
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1366640

Possessions: 1000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gunter Ethanasath, Male Half-Elf [Permalink]

Personal [hide]

Description: This late middle aged man wears violet leather gloves, a violet jacket, and tight pants and is in decent physical shape. His white hair and beard is wavy and long. His hazel unseeing eyes seem to look past you.

Personality: Eccentric and domineering, Gunter will drive conversation. As long as the job gets done he does not care how it got done.

History: He was born in a small island village. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He bought a crossbow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: A need for knowledge about a nearby landmark; and he's looking for his big break

Ideals: Extrovert, Professionalism. Flaws: Disease. Bonds: Nature, Adventurer. Occupation: Architect

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Gunter Ethanasath, Male Half-Elf Barbarian 4
Medium (5'3") Half-Elf, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 54 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 15 (+2)18 (+4) 11 (+0)10 (+0)
Skills Medicine +2, Survival +2
Senses Passive Perception 10
Languages Common, Elven, Goblin, Aquan, Infernal, Dwarven
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3

Possessions: 18000 cp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Aramil Dumph, Male Half-Elf [Permalink]

Personal [hide]

Description: 4'9" and muscular, this southern man wears many layers of old clothing at all times. His blonde hair is heavily combed to the left. His gray eyes lackadaisically let the world flow into them.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He receives visions of the future at random moments

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. Cursed with unlife at a very young age, Aramil has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He is compelled to act according to his religious beliefs.

Ideals: Athletic, Gifted. Flaws: Ugly, Disease. Bonds: Poor, Religious. Occupation: Junk Dealer

Voice: Sore throat, cough

Attributes [hide]

Aramil Dumph, Male Half-Elf Warlock 2
Medium (4'9") Half-Elf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 10 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 10 (+0)17 (+3) 10 (+0)9 (-1)
Skills Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Elven, Celestial, Halfling, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1322000000

Possessions: 280 gp. Large well-done wool tapestry (600 gp). Brass mug with jade inlays (600 gp). Large well-done wool tapestry (600 gp).


Social Check DCs


Tarhun Dhyrktelonis, Male Dragonborn [Permalink]

Personal [hide]

Description: He is armored in gleaming platemail with gilded edges. A flowing red cape and mantle trimmed with soft black waves gently in the breeze. He has wavy bronze crest. His red eyes peer out from beneath his feathered red hat.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was raised by priests from a young age. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has built up a small fortune and can afford his own way.

Motivation: His religion dominates his actions.

Ideals: Passionate, Logical. Bonds: Rich, Religious, Mentor. Occupation: Locksmith

Voice: Boston accent

Attributes [hide]

Tarhun Dhyrktelonis, Male Dragonborn Barbarian 6
Medium (6'2") Dragonborn, Chaotic Good (CR 6)
Armor Class 13
Hit Points 51 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 14 (+2)10 (+0) 13 (+1)11 (+0)
Skills History +3, Nature +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3

Possessions: 600 gp. Cloth of gold vestments (50 gp). Fire opal pendant on a fine gold chain (600 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (10 gp). Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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