Harbek Strakeln, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a brown cloak and cross-gartered red stockings. With bright chestnut hair and a scraggly beard. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: Harbek hangs on like a leech to those who appreciate him. It was this clingy personality that held back his dancing career. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: He was born to a criminal king-pin and mafia family He made a point of taking high paying jobs and getting most of it up front. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature club.
Motivation: Money/treasure; and he has money and likes to spend it
Ideals: Artistic, Philantrophist. Bonds: Criminal record, Adventurer, Rich. Occupation: Beggar
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Evil (CR 10)
Armor Class 13
Hit Points 73 (10d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 16 (+3) | 14 (+2) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Aquan, Goblin
Attacks Melee +7 / 3d6+3, Ranged +7 / 3d6+3, Grapple +3
Possessions: 90 pp. Solid gold idol (1000 gp). A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (80 gp). Silver comb with moonstones (900 gp). Brass mug with jade inlays (300 gp). Black velvet mask with numerous citrines (180 gp). Sapphire pendant on gold chain (2700 gp).
Salasar Jharthraxyn, Male Dragonborn [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He usually wears his brown robe and has his monstrous two handed axe always slung over his shoulder. He wears his copper crest up. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: A deeply religious man he believes everything happens for a reason. He loves his children and doesn't want them to worry about him. He loves to share his writing with anyone who is interested.
History: Salasar lived on a farm with his mother, near the main road leading to a nearby town. He has had some formal writing training, and achieved minor success. He is untrained/undisciplined, which makes him dangerous.
Motivation: An old rival family wants him found; and his religion dominates his actions
Ideals: Artistic. Flaws: Insane. Bonds: Attractive, Religious, Family. Occupation: Courier
Voice: Smooth and feminine
Attributes [hide]
Medium (6'1") Dragonborn, Lawful Neutral (CR 12)
Armor Class 11
Hit Points 109 (12d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 17 (+3) | 11 (+0) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 3d10+2, Ranged +5 / 3d10+1, Grapple +2
Possessions: 200 pp. Bloodstone (60 gp).
Arumawann Silverthread, Male Gnome [Permalink]
Personal [hide]
Description: He wears tight fitting clothing which further accentuates his frame. He carries with him a set of axes on his belt, each one with a emerald on the hilt. His black hair is greying along the sides and has receded to reveal a widow's peak. His blue unseeing eyes seem to look past you.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Arumawann is combative with any and all who dare try his patience in the slightest.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He's repulsed by the PC; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Justice. Flaws: Disease, Shy, Antagonistic. Bonds: Attractive. Occupation: Apothecary
Voice: Stutters
Attributes [hide]
Small (3'4") Gnome, Chaotic Good (CR 14)
Armor Class 13
Hit Points 131 (14d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 18 (+4) | 10 (+0) | 17 (+3) | 13 (+1) |
Senses Passive Perception 18
Languages Common, Gnome
Attacks Melee +5 / 4d6+0, Ranged +7 / 4d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 4 | 4 | 3 | 3 | 2 |
Possessions: 2000 gp. Silver-plated steel longsword with jet jewel in hilt (600 gp). A miniature golden chest with tiny emeralds lining the top (100 gp). Silver comb with moonstones (600 gp). Solid gold idol (300 gp). Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). Large well-done wool tapestry (400 gp). A pair of silk slippers encrusted with tiny pearls. (100 gp). Solid gold idol (300 gp). Old masterpiece painting (2300 gp). Silver comb with moonstones (600 gp). Large well-done wool tapestry (400 gp). 1 Medium magic item.
Ernest Walcott, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man is generally well dressed albeit a few years behind the times. His white hair is thinning but still full. He has a tattooed face.
Personality: Ernest is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is a bit of a xeno-phobe, disliking non-Humans.
History: He got into the Laborer business at a young age. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Ernest grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Ernest. He has achieved small success as a Laborer.
Motivation: Seeks redemption; and he has decided he is irredeemable
Ideals: Extrovert. Flaws: Racist. Bonds: Attractive, Job, Criminal record. Occupation: Laborer
Voice: German accent
Attributes [hide]
Medium (6'2") Human, Neutral Evil (CR 2)
Armor Class 12
Hit Points 5 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 10 (+0) | 15 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Terran, Infernal
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 | 0 |
Possessions: 260 gp.
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