Leaf Of Snakes, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears dark leathers with embroidery, and carries kukris. His white fur is unkempt and raggedy. His face is covered beneath a completely black helmet.
Personality: While he acts the brute, he is far gentler than he would appear. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: Born to a Doctor, his mother struggled to pay the bills. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is terrified, and will act out of fear
Ideals: Fighting. Flaws: Ugly, Fearful. Bonds: Poor. Occupation: Detective
Voice: Aggressive tone
Attributes [hide]
Medium (5'7") Tabaxi, Chaotic Neutral (CR 12)
Armor Class 13
Hit Points 125 (12d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 17 (+3) | 17 (+3) | 16 (+3) | 13 (+1) | 17 (+3) |
Senses Passive Perception 15
Languages Common, Sylvan, Terran, Undercommon
Attacks Melee +3 / 3d10-1, Ranged +7 / 3d10+3, Grapple +3
Possessions: 1000 gp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (80 gp). Solid gold idol (1000 gp). Silver comb with moonstones (400 gp). Embroidered and bejeweled glove (4000 gp). A pair of silk slippers encrusted with tiny pearls. (80 gp). Solid gold idol (1000 gp). Large well-done wool tapestry (400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Alberich Stoutale, Male Dwarf [Permalink]
Personal [hide]
Description: He stands about 4'1" and wears a blue cloak and cross-gartered brown stockings. His left hand appears badly burned and disfigured. His black hair and beard is wavy and long. His eyes, though not visible through his cowl, are green.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He always tries to repair and not replace. It was this mentality that drove him into the Laborer business.
History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: To prove his worth to the world.
Ideals: Persistence, Artistic. Flaws: PTSD. Bonds: Attractive. Occupation: Laborer
Voice: Low range voice
Attributes [hide]
Medium (4'1") Dwarf, Neutral Good (CR 2)
Armor Class 12
Hit Points 12 (2d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 14 (+2) | 10 (+0) | 12 (+1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven, Giant
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 0 |
Possessions: 330 gp.
Arumawann Timbers, Male Gnome [Permalink]
Personal [hide]
Description: This fat northern man has a bulbous nose and is well dressed, but even with his fine clothing he looks run-down. His skin is also unnaturally pale. His golden hair is kept up in a ponytail inside a broad hat. His eyes are gray.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: His father raised him in a mountain cabin. After coming to the age of reason, Arumawann took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He bought a warhammer and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Wants to work out more often; and he'd like to take his coworkers down a peg
Ideals: Athletic, Gifted. Flaws: Ugly, Secretive. Bonds: Nature. Occupation: Carpenter
Voice: Speaks with a cold
Attributes [hide]
Small (3'8") Gnome, Neutral Evil (CR 4)
Armor Class 12
Hit Points 30 (4d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 12 (+1) | 17 (+3) | 13 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnome, Druidic
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 3 | 2 | 0 | 0 |
Possessions: 600 gp. Chrysoprase (20 gp). Alexandrite (400 gp). Black pearl (400 gp). 1 Small steel mirror. 1 Bullseye lantern.
Medrash Xephyrbahnor, Male Dragonborn [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He is dressed in earthy colors with a tan and red handkerchief worn on his right side. He has moderate length brass crest. His red eyes lackadaisically let the world flow into them.
Personality: Eccentric and domineering, Medrash will drive conversation. He is able to fit into much smaller and tighter spaces than normal.
History: He served in the navy to pay for his family's outstanding loans. From his teen years he was always beautiful and desirable, so people have always doted on him. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: He's repulsed by the PC; and his spouse's relatives view him with great suspicion
Ideals: Extrovert, Gifted. Flaws: Antagonistic. Bonds: Attractive, Military, Family. Occupation: Carter
Voice: Prounounces S like Z
Attributes [hide]
Medium (6'8") Dragonborn, True Neutral (CR 3)
Armor Class 11
Hit Points 24 (3d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 13 (+1) | 14 (+2) | 15 (+2) | 15 (+2) | 19 (+4) |
Senses Passive Perception 12
Languages Common, Dwarven, Giant
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 | 0 |
Possessions: 1 Masterwork Heavy steel shield. 1 Half-Plate.
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