Spring Of Spirit, Male Tabaxi [Permalink]
Personal [hide]
Description: This northern man is abnormally tall. He tends to wear a large pastel jacket. His whole body is exceptionally muscular. He has done his best to style his black fur to look like a famous performer. His eyes are likewise green.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He is lazy and tries to find solutions quickly.
History: He was born in the north, but his parents moved at a very young age to the south. Spring was born on a far northern plains where he grew up under the tutelage of his father, an expert Stableman. He has been saving his money to try and buy his brother's freedom.
Motivation: His spouse's relatives view him with great suspicion; and he desires power and/or immortality
Ideals: Justice. Flaws: Lazy. Bonds: Immigrant, Family, Adventurer. Occupation: Stableman
Voice: Soft and mumbly
Attributes [hide]
Medium (6'8") Tabaxi, Lawful Evil (CR 8)
Armor Class 13
Hit Points 34 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 10 (+0) | 17 (+3) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Infernal, Goblin, Gnome
Attacks Melee +4 / 2d10+1, Ranged +6 / 2d10+3, Grapple +5
Possessions: 1 Minor magic item.
Eiravel Holimion, Male Elf [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears a simple burlap shirt and baggy pants. He conceals his bow with his veritable burlap sack of a shirt. His white hair is smooth and relatively long. He has a tattooed face.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he wants nothing more than to rejoin the army
Ideals: Entrepeneur, Fighting. Flaws: Ugly, Greedy. Bonds: Military. Occupation: Fletcher
Voice: Hard of hearing, loud
Attributes [hide]
Medium (4'8") Elf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 5 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 10 (+0) | 15 (+2) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Elven, Goblin, Gnoll
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 | 0 |
Possessions: 60 gp.
Nykkan Xephyrbahnor, Male Dragonborn [Permalink]
Personal [hide]
Description: This slender man stands about 6'1". He dresses well, wearing black shirts, loose pants, and blazers most of the time. He keeps his scarlet crest in a flapper bob. His eyes are gold.
Personality: He can speak with the recently deceased. He receives visions of the future at random moments
History: The child of a Scribe, who enjoyed hunting, Nykkan was taken on many hunting expeditions. Nykkan was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Nykkan decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He bought a greatsword and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He desires power and/or immortality; and seeks redemption
Ideals: Gifted. Bonds: Attractive, Nature, Criminal record, Adventurer. Occupation: Marshal
Voice: Speaks with back of mouth
Attributes [hide]
Medium (6'1") Dragonborn, True Neutral (CR 4)
Armor Class 9
Hit Points 30 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 9 (-1) | 10 (+0) | 10 (+0) | 13 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 1d10+4, Ranged +1 / 1d10-1, Grapple +4
Possessions: 100 gp.
Foxilon Silvereyes, Male Halfling [Permalink]
Personal [hide]
Description: He has a missing right leg. He is wearing the road beaten gear of a warrior. He sports a flattop hair cut. He wears large thick round spectacles.
Personality: He is calm most of the time but flees social interaction. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: He was born in a small plains village. Over the years he perfected his riding and shooting skills. He bought a axe and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Wants his loneliness to end.
Ideals: Fighting. Flaws: Shy. Bonds: Has a crush, Nature, Religious. Occupation: Ploughman
Voice: Low range voice
Attributes [hide]
Small (2'10") Halfling, Lawful Good (CR 5)
Armor Class 14
Hit Points 14 (5d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 10 (+0) | 13 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Halfling, Infernal
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +4
Possessions: 200 gp. Eye agate (14 gp). Aquamarine (500 gp). Lapis lazuli (14 gp).
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