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NPC Generator

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Advanced [show]


Crampernap Murnig, Male Gnome [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking northern young adult. He wears baggy white pantaloons and a green scarf. Beneath his clothing is a huge mess of scar tissue. His auburn hair is knotted and matted. He wears crescent spectacles with a black brim.

Personality: He loves telling others what to do and how they should feel about things. He is lazy and tries to find solutions quickly.

History: From birth he was tutored by a cruel and relentless mentor. A few years later when the east was not economically sound they moved to his current location. He left for the north, certain he would find work there.

Motivation: He is currently in port desperately looking for someone to get him out.

Ideals: Opinionated. Flaws: Lazy. Bonds: Slave, Mentor, Immigrant. Occupation: Roofer

Voice: Low range voice

Attributes [hide]

Crampernap Murnig, Male Gnome Warlock 4
Small (3'4") Gnome, Neutral Good (CR 4)
Armor Class 14
Hit Points 30 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 17 (+3)12 (+1) 13 (+1)15 (+2)
Skills Investigation +3, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Gnome, Celestial
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11322

Possessions: 46000 sp. 1 Minor magic item.


Social Check DCs


Mormo Frailty, Male Tiefling [Permalink]

Personal [hide]

Description: He has a missing right leg. He wears a simple burlap shirt and baggy pants. He conceals his glaive with his veritable burlap sack of a shirt. He keeps his silver hair in a pixie cut. His red eyes peer out from beneath his feathered white hat.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He enjoys reading and quiet.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Cursed with a spirit at a very young age, Mormo has worked very hard to control his curse. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He is content.

Ideals: Logical. Flaws: Mundane, Disease, Insomniac. Occupation: Junk Dealer

Voice: Irish accent

Attributes [hide]

Mormo Frailty, Male Tiefling Ranger 14
Medium (5'11") Tiefling, Chaotic Good (CR 14)
Armor Class 12
Hit Points 63 (14d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 8 (-1)11 (+0) 11 (+0)13 (+1)
Skills Athletics +5, Religion +5
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 4d6+0, Ranged +7 / 4d6+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1302

Possessions: 4000 gp. Star rose quartz (50 gp). Tourmaline (80 gp). Chrysoberyl (80 gp). Iolite (50 gp). Golden pearl (80 gp). Fire opal (1400 gp). Citrine (50 gp). Banded agate (7 gp). Chrysoprase (50 gp). Violet garnet (1200 gp). Jade (80 gp). Rose (50 gp). Red garnet (80 gp). Blue sapphire (1400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Theobald Berkeley, Male Human [Permalink]

Personal [hide]

Description: He is wearing a tight black one piece outfit complete with pants, hood, and a cape. He is bristling with hidden weapons, mostly sickles and hand crossbows. His hair is silver and very short. His eyes are a pleasant blue.

Personality: Theobald is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Theobald was born the youngest of three triplets. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He used his abilities to trick people and travel the world for free.

Motivation: He has comitted a past crime that haunts him to this day; and wants to raise his children well

Ideals: Extrovert. Flaws: Antagonistic. Bonds: Criminal record, Family, Attractive. Occupation: Ploughman

Voice: Sleepy voice

Attributes [hide]

Theobald Berkeley, Male Human Commoner 1
Medium (5'9") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 10 (+0)9 (-1) 18 (+4)17 (+3)
Skills Deception +5, Perception +6
Senses Passive Perception 16
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 2000 cp. Amethyst (70 gp).


Social Check DCs


Ralf Watson, Male Half-Elf [Permalink]

Personal [hide]

Description: 5'8" and muscular, this eastern man tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He has a golden handlebar mustache and slicked back golden hair. His eyes are amber and he is always smoking a pipe.

Personality: Prone to second guessing himself, he comes off as nervous. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. He was an athlete and attended two major summer competitions. He never won. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: A deep hatred of illithids; and he wants to get laid

Ideals: Athletic, Entrepeneur. Flaws: Shy. Bonds: Religious, Has a crush, Enemies. Occupation: Beggar

Voice: Nasally tone

Attributes [hide]

Ralf Watson, Male Half-Elf Monk 7
Medium (5'8") Half-Elf, Lawful Good (CR 7)
Armor Class 11
Hit Points 27 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 8 (-1)11 (+0) 14 (+2)13 (+1)
Skills Deception +4, Stealth +4
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1

Possessions: 700 gp. Solid gold idol (800 gp).


Social Check DCs

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