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Mûzglob Lancaster, Male Half-Orc [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He wears a faded coat and loose pants complete with Stetson hat. His brown hair, when down, is lengthy. He wears round tiny glasses practically rammed into his face.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He enjoys reading and quiet.

History: Mûzglob lived on a farm with his mother, near the main road leading to a nearby town. His parents were killed by drow in a raid when he was still a young child. The drow captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: To reunite with his absent mother; and doesn't want to be a carter and was forced into it by his family

Ideals: Impeccable, Logical. Flaws: Ugly. Bonds: Family, Enemies. Occupation: Carter

Voice: Deep voice with rolling R's

Attributes [hide]

Mûzglob Lancaster, Male Half-Orc Cleric 4
Medium (6'7") Half-Orc, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 29 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 15 (+2)15 (+2) 12 (+1)11 (+0)
Skills History +4, Religion +4
Senses Passive Perception 11
Languages Common, Orc, Infernal, Celestial
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11532

Possessions: 20 pp.


Social Check DCs


Naal Raethran, Male Elf [Permalink]

Personal [hide]

Description: He prefers to wear black clothing when he does not wear armor, and carries greataxes. His golden hair is matted, messy, and big. He wears a mask on his face.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He is a Hag in disguise. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He was always very intelligent and has formed a secret society of philosophers.

Motivation: To reunite with his absent father; and an old rival family wants him found

Ideals: Fighting. Flaws: Ugly, Antagonistic, Secretive. Bonds: Adventurer, Family. Occupation: Beggar

Voice: Middle-eastern accent

Attributes [hide]

Naal Raethran, Male Elf Commoner 9
Medium (5'2") Elf, Neutral Good (CR 9)
Armor Class 13
Hit Points 33 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 13 (+1)17 (+3) 14 (+2)13 (+1)
Skills Insight +5, Stealth +6
Senses Passive Perception 12
Languages Common, Elven, Aquan, Gnome, Giant
Attacks Melee +5 / 3d4+2, Ranged +6 / 3d4+3, Grapple +3

Possessions: Black pearl (1300 gp). Coral (40 gp). Rhodochrosite (14 gp). Jacinth (4000 gp). Obsidian (14 gp). Onyx (50 gp).


Social Check DCs


Bathin Luck, Male Tiefling [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He dresses in tan turtlenecks beneath a brown coat with green slacks. His hair is greying and his face has many wrinkles. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his gold eyes.

Personality: Calm and collected, he is a well trained Bricklayer. He is an amazing painter.

History: Born to a pair of adventurers, Bathin grew up listening to his mother's many stories. Brilliant and gifted he never wanted to apply himself. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.

Motivation: He has passion for adventuring and risk; and expand his business

Ideals: Gifted. Flaws: Disease. Bonds: Attractive, Job, Adventurer. Occupation: Bricklayer

Voice: Sounds elderly

Attributes [hide]

Bathin Luck, Male Tiefling Warlock 1
Medium (5'2") Tiefling, Lawful Evil (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 13 (+1)17 (+3) 14 (+2)14 (+2)
Skills Acrobatics +4, Survival +4
Senses Passive Perception 12
Languages Common, Undercommon, Gnoll, Auran
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1321000000

Possessions: 1 Darkwood Buckler.


Social Check DCs


River In the Storm, Male Tabaxi [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears clothing that is held on in multiple layers but all of it is in poor condition. His brown fur is slicked back into a classic pompadour. His otherwise smooth face is marked with small tiny scars.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He cannot resist a sob story and will often dote over anyone who has one.

History: River was born the youngest of three triplets. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. Due to his spouse's obsession with being a Navigator they were divorced and he won custody of their son. He worked as a Knight, and he later adopted a second son.

Motivation: Regain custody of his son; and his spouse's relatives view him with great suspicion

Ideals: Disciplined, Philantrophist. Bonds: Poor, Attractive, Family. Occupation: Knight

Voice: Booming voice

Attributes [hide]

River In the Storm, Male Tabaxi Fighter 10
Medium (6'6") Tabaxi, Lawful Evil (CR 10)
Armor Class 13
Hit Points 45 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 11 (+0)13 (+1) 17 (+3)10 (+0)
Skills Animal Handling +7, Intimidation +4
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +4 / 3d6+0, Ranged +7 / 3d6+3, Grapple +3

Possessions: 1200 gp. An abacus with copper, silver and gold markers (110 gp). Embroidered and bejeweled glove (1000 gp). An abacus with copper, silver and gold markers (110 gp). Fire opal pendant on a fine gold chain (1500 gp). A life-sized copper and silver statuette of a cockatrice. (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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