Elegant Buttons, Male Tabaxi [Permalink]
Personal [hide]
Description: He is well dressed, constantly wearing a brown suit, green shirt, and pastel tie, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'10" when asserting himself. His top hat is riddled with cuts and holes. His blue eyes peer out from beneath his top brown hat.
Personality: He is happy with his job as a Guard. He turns his eye from what people do, preferring to live and let live. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: He was born to a criminal king-pin and mafia family He struck it rich when he found rare goods in large quantities. He now mingles about in high society.
Motivation: He is a bit of a kleptomaniac; and he feels that his past leaves him morally obligated to help
Ideals: Philantrophist. Flaws: Ugly. Bonds: Job, Criminal record, Rich. Occupation: Guard
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (6'10") Tabaxi, Neutral Evil (CR 12)
Armor Class 14
Hit Points 92 (12d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 18 (+4) | 12 (+1) | 10 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 3d10+0, Ranged +8 / 3d10+4, Grapple +4
Possessions: 400 pp. Gold and topaz bottle stopper cork (600 gp). Finely wrought small gold bracelet (40 gp). Gold dragon comb with red garnet eye (600 gp). Gold and topaz bottle stopper cork (600 gp). Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). Solid gold idol (300 gp). Brass mug with jade inlays (500 gp). Silver-plated steel longsword with jet jewel in hilt (700 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Corkitron Goodearth, Male Halfling [Permalink]
Personal [hide]
Description: He wears a grey coat over a blue low-cut shirt, and a broad hat upon his head. He carries with him a set of quarterstaffs on his belt, each one with a emerald on the hilt. His brown hair is unkempt and raggedy. He tend to wears goggles to shield his eyes.
Personality: He is erratic and paranoid. He believes goblins are coming to abduct people. He is afraid of women and trembles around them
History: Born in the north his family was never financially stable. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and many goblins want him driven away
Ideals: Fighting. Flaws: Ugly, Shy. Bonds: Poor, Enemies. Occupation: Apothecary
Voice: Jittery and nervous
Attributes [hide]
Small (3'2") Halfling, Neutral Good (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 13 (+1) | 16 (+3) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Halfling, Infernal, Aquan, Celestial
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
Possessions: 800 sp. Golden pearl (140 gp).
Fargrim Daraln, Male Dwarf [Permalink]
Personal [hide]
Description: He is wearing a long, tan cloak. He is portly but not overly obese. His red hair is lengthy and is close to two feet long. His eyes are likewise hazel.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: Fargrim hails from a village terrorized by brigands. Fargrim was born on a far southern plains where he grew up under the tutelage of his father, an expert Herbalist. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He wants to get laid; and sabotage a competitor
Bonds: Job, Military, Enemies, Immigrant, Has a crush. Occupation: Herbalist
Voice: Can't modulate volume
Attributes [hide]
Medium (4'5") Dwarf, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 27 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 18 (+4) | 14 (+2) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven, Auran, Goblin
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
Possessions: 50 gp.
Bagga Cromwell, Male Half-Orc [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He keeps his auburn hair in a flapper bob. His half smiles and gray eyes are beguiling and draw you in.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Half-Orc in existence. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: Born in a small village he learned the ways of the warrior from his father. From his teen years he was always beautiful and desirable, so people have always doted on him. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: He feels threatened by others; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Athletic, Justice. Flaws: Fearful. Bonds: Attractive. Occupation: Spy
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'0") Half-Orc, Lawful Evil (CR 2)
Armor Class 11
Hit Points 14 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 12 (+1) | 14 (+2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Orc, Auran, Elven
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
Possessions: Just what you see.
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