Halander Goodearth, Male Halfling [Permalink]
Personal [hide]
Description: A moderately attractive man, he tends to wear a large grey jacket. His chestnut hair is cut short. He is very pretty but has cold, dead eyes.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: Halander lived on a farm with his mother, near the main road leading to a nearby town. Ostracized due to the psionic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Halflings became a terror of the countryside. By chance he met his brother recently and the two have been together since.
Motivation: He is greedy; and doesn't want to be a slave trader and was forced into it by his family
Ideals: Impeccable, Gifted. Bonds: Attractive, Slave, Family, Rich. Occupation: Slave Trader
Voice: Voice breaks
Attributes [hide]
Small (2'10") Halfling, True Neutral (CR 2)
Armor Class 12
Hit Points 16 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 14 (+2) | 12 (+1) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Halfling, Aquan
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 210 gp. 1 Masterwork Uncommon Weapon.
Tod Sunmeadow, Male Halfling [Permalink]
Personal [hide]
Description: He is an average looking eastern male in his early mid-life. He wears a grey armored body suit, with a simple tan line shooting up and back down. He sports a long auburn beard, and similarly colored long hair. His ears are large.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.
History: He was born a particularly ugly child, much to the horror of his parents. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has achieved small success as a Body Guard.
Motivation: Balancing his hectic life and new Body Guard responsibilities is difficult; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Ugly. Bonds: Job, Immigrant. Occupation: Body Guard
Voice: Farmer accent
Attributes [hide]
Small (3'1") Halfling, Neutral Evil (CR 2)
Armor Class 12
Hit Points 14 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 14 (+2) | 18 (+4) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Halfling, Draconic, Terran, Ignan, Gnome
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 |
Possessions: 120 gp. Star rose quartz (30 gp). Sardonyx (30 gp). Banded agate (5 gp). 1 Masterwork Common Melee.
Dimble Rofferton, Male Gnome [Permalink]
Personal [hide]
Description: This late middle aged man dresses in white turtlenecks beneath a yellow coat with tan slacks and is in decent physical shape. His auburn hair is styled in orderly dreadlocks. His ears are large.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He has a habit of throwing himself into exceedingly dangerous situations.
History: Born in the east to a Farmer, Dimble learned a great deal about his mother's area of expertise. His childhood dream was to be a Sage, but he was a colossal failure. He tends to his Farmer job now, and dutifully fulfills any obligations he has.
Motivation: Further expansion of business; and balancing his hectic life and new farmer responsibilities is difficult
Ideals: Joker. Flaws: Ugly, Impulsive, PTSD. Bonds: Job. Occupation: Farmer
Voice: Switch between two voices
Attributes [hide]
Small (3'5") Gnome, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 32 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 14 (+2) | 9 (-1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 100 gp. Freshwater pearl (16 gp). Tiger eye turquoise (16 gp). Rose (60 gp). 1 Minor magic item.
Gimble Horcusporcus, Male Gnome [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears an entirely green suit with grey socks and a vest with buckled shoes. His white hair is lengthy. He tend to wears goggles to shield his eyes.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is frequently practicing swordplay.
History: He was born blind and as such lacked many opportunities for work. In his 10th year, his parents were killed by a goblins raid, leaving Gimble alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.
Motivation: Revenge.
Ideals: Opinionated. Flaws: Disease. Bonds: Poor, Military, Enemies. Occupation: Tailor
Voice: Timid voice
Attributes [hide]
Small (3'2") Gnome, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 11 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 17 (+3) | 11 (+0) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 | 1 |
Possessions: 100 gp.
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