Bertram Aloro, Male Half-Elf [Permalink]
Personal [hide]
Description: A moderately attractive man, he prefers to wear blue clothing when he does not wear armor. His hair is red, silky, and of moderate length. His eyes are a pleasant gray.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He moved out west to avoid the crime he committed. He bought a whip and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Doesn't want to be a Marshal and was forced into it by his family; and seeks redemption
Flaws: Antagonistic. Bonds: Attractive, Criminal record, Military, Nature, Family. Occupation: Marshal
Voice: Hissing voice
Attributes [hide]
Medium (5'2") Half-Elf, Lawful Evil (CR 13)
Armor Class 9
Hit Points 47 (13d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 11 (+0) | 13 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Terran
Attacks Melee +6 / 4d4+2, Ranged +3 / 4d4-1, Grapple +5
Possessions: 2000 gp. Rock crystal (20 gp). Golden pearl (110 gp). Amethyst (110 gp). Red garnet (110 gp). Golden yellow topaz (600 gp). Coral (110 gp). Jade (110 gp). Obsidian (12 gp). Jasper (20 gp). Alexandrite (600 gp). Tourmaline (110 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Jabbie Quillsharpener, Male Gnome [Permalink]
Personal [hide]
Description: 3'4" and lanky with angular features, he is an attractive figure. He is generally shirtless and showing off his tattooed chest. Sporting a white mohawk and bushy mustache this man's hair draws a lot of attention. His fair skin shows little sign of his aristocratic breeding.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is a big fan of imagination and believes people should spend more time reading and writing.
History: Jabbie lived on a farm with his mother, near the main road leading to a nearby town. A gifted student he started as a Barber, but he got bored and became a Painter. He has built up a small fortune and can afford his own way.
Motivation: He has a rivalry with the Church that dominates his actions; and wants to open a new tavern
Ideals: Logical. Bonds: Attractive, Family, Job, Rich, Religious. Occupation: Painter
Voice: Draws out vowels
Attributes [hide]
Small (3'4") Gnome, Chaotic Good (CR 6)
Armor Class 11
Hit Points 31 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 11 (+0) | 15 (+2) | 9 (-1) | 18 (+4) |
Senses Passive Perception 9
Languages Common, Gnome, Ignan, Elven
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: Just what you see.
Fulbar Leagallow, Male Halfling [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a grey cloak and cross-gartered green stockings. He has a very tight haircut. He has a dull look in his amber eyes.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.
History: He was born to loving parents in a slum to the east. When money was particularly tight he was walking through alleys when he overheard a Sailor hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has dedicated himself to building a better world.
Motivation: Regain custody of his son; and find a way to reverse the transformation of his sister
Ideals: Fighting. Bonds: Family, Adventurer, Poor. Occupation: Sailor
Voice: Complex vocabulary, royal
Attributes [hide]
Small (2'11") Halfling, Chaotic Good (CR 2)
Armor Class 13
Hit Points 10 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 11 (+0) | 13 (+1) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Halfling, Terran
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 1900 sp.
Solomon Spalding, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking southern young adult. He wears dull yellow sweaters, loose red pants, and alligator leather shoes. Beneath his sweater he keeps a concealed scythe, just in case. Beneath his clothing is a huge mess of scar tissue. His moppish brown hair is in a traditional bowl cut. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He always tries to repair and not replace. It was this mentality that drove him into the Roofer business.
History: He comes from a rich southern family. He struck it rich when he found rare goods in large quantities. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He has money and likes to spend it; and he is currently in port desperately looking for someone to get him out
Ideals: Persistence. Flaws: Mundane. Bonds: Slave, Attractive, Rich. Occupation: Roofer
Voice: Russian accent
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 2)
Armor Class 13
Hit Points 12 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 14 (+2) | 14 (+2) | 17 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Goblin, Halfling
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 170 gp. 1 Masterwork manacles.
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