Gildmak Stoutman, Male Halfling [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he likes to wear darkened spectacles and heavy clothing, no matter the weather. His brown hair is greasy and uncared for. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is extraordinarily eccentric. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: He was born the only child of a wealthy merchant. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Retire the richest man in the east.
Ideals: Joker, Entrepeneur. Flaws: Ugly, Addict, Insane. Occupation: Map Maker
Voice: Raspy
Attributes [hide]
Small (3'2") Halfling, Chaotic Good (CR 6)
Armor Class 14
Hit Points 42 (6d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 8 (-1) | 15 (+2) | 18 (+4) | 18 (+4) |
Senses Passive Perception 14
Languages Common, Halfling, Draconic, Ignan
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 0 | 1 | 0 | 0 | 0 |
Possessions: 500 gp.
Iados Torment, Male Tiefling [Permalink]
Personal [hide]
Description: This late middle aged man wears a lot of dark rich colors, with gold accents and is in decent physical shape. He has styled his red hair well, parting it to the right. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep black.
Personality: He likes to make people angry or surprised. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He has since lost track of the people in his past.
Motivation: Marry his sister to traveling adventurers.
Ideals: Impeccable. Flaws: Antagonistic. Bonds: Attractive, Slave, Family. Occupation: Locksmith
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'8") Tiefling, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 30 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 11 (+0) | 15 (+2) | 12 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Orc, Goblin
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 |
Possessions: 300 gp.
Percival Il-Song, Male Half-Elf [Permalink]
Personal [hide]
Description: This western man is abnormally tall. He wears a green cloak and cross-gartered blue stockings. His whole body is exceptionally muscular. His black hair is heavily combed to the left. He wears large thick round spectacles.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: Percival was born into a poor family. Growing up, he dreamt of becoming a Paladin, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Paladin in service of a powerful lord somewhere. He helped his mother out around the business and became quite the natural. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He wants to meet his childhood hero; and to be a architect again
Flaws: Fearful. Bonds: Immigrant, Job, Poor, Adventurer. Occupation: Barrister
Voice: Spits and sputters
Attributes [hide]
Medium (5'9") Half-Elf, Lawful Neutral (CR 15)
Armor Class 11
Hit Points 113 (15d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 14 (+2) | 16 (+3) | 11 (+0) | 11 (+0) |
Senses Passive Perception 15
Languages Common, Elven, Abyssal, Gnome, Terran
Attacks Melee +6 / 4d8+1, Ranged +6 / 4d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 2 |
Possessions: 1000 gp. Rock crystal (70 gp). Freshwater pearl (13 gp). Azurite (13 gp). Golden yellow topaz (1400 gp). Chalcedony (70 gp). Onyx (70 gp). Star rose quartz (70 gp). Jacinth (8000 gp). Golden yellow topaz (1400 gp).
Tricking Of Ale, Male Tabaxi [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears a grey coat over a brown low-cut shirt, and a wide-brimmed hat upon his head. His cinnamon fur is braided into rings. His blue eyes are passionate and lively.
Personality: He is erratic and paranoid. He believes brigands are coming to abduct people. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: He was born at the edge of vast island. From there he went from mercenary job to mercenary job. He has dedicated himself to building a better trade route.
Motivation: Meet up once more with his childhood friend; and he wants to get laid
Bonds: Enemies, Religious, Nature, Adventurer, Has a crush. Occupation: Dyer
Voice: Aggressive tone
Attributes [hide]
Medium (5'9") Tabaxi, True Neutral (CR 2)
Armor Class 10
Hit Points 14 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 13 (+1) | 15 (+2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Druidic, Orc
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 80 gp. Banded agate (11 gp). Golden pearl (90 gp).
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