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NPC Generator

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Advanced [show]


Robert Fasharash, Male Half-Elf [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He typically wears black cloth garments or leather armor. His red hair is lengthy. His eyes are green and he is always smoking a pipe.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He was an athlete and attended two major summer competitions. He never won. He was always very intelligent and has formed a secret society of freemasons.

Motivation: He has passion for adventuring and risk; and a need for knowledge about a nearby landmark

Ideals: Athletic, Joker. Flaws: Secretive, Antagonistic. Bonds: Adventurer. Occupation: Banker

Voice: Loud with bravado

Attributes [hide]

Robert Fasharash, Male Half-Elf Commoner 4
Medium (4'9") Half-Elf, Chaotic Good (CR 4)
Armor Class 13
Hit Points 7 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)16 (+3) 11 (+0)8 (-1) 12 (+1)18 (+4)
Skills Arcana +1, Religion +1
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +6 / 1d10+4, Ranged +5 / 1d10+3, Grapple +4

Possessions: 600 gp.


Social Check DCs


Jabbie Maekkelferce, Male Gnome [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a simple yellow robe with brown stripes complete with hood. He sports a long silver beard, and similarly colored long hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is harsh and unforgiving.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He moves from town to town, unable to find a place to settle.

Motivation: To get a good night's sleep; and to protect his home

Flaws: Insomniac, Antagonistic. Bonds: Immigrant, Guardian, Military. Occupation: Adventurer

Voice: Scratchy, weak

Attributes [hide]

Jabbie Maekkelferce, Male Gnome Cleric 5
Small (3'2") Gnome, True Neutral (CR 5)
Armor Class 12
Hit Points 46 (5d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 17 (+3)11 (+0) 13 (+1)12 (+1)
Skills History +3, Stealth +4
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day125321

Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Burto Stoutman, Male Halfling [Permalink]

Personal [hide]

Description: He wears a custom-built plate barding that's adorned with yellow lining and desert motifs. His moppish auburn hair is in a traditional bowl cut. His eyes are amber and beady.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He also has developed a complete distrust of the Bowyer profession.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Burto took refuge in the ruined castle and found the beat up whip and armor he uses now. He struck the Stableman job and began his own company from there.

Motivation: He's repulsed by the PC; and sabotage a competitor

Ideals: Joker. Flaws: Ugly, Antagonistic. Bonds: Job, Nature. Occupation: Stableman

Voice: Low range voice

Attributes [hide]

Burto Stoutman, Male Halfling Warlock 5
Small (3'2") Halfling, Lawful Neutral (CR 5)
Armor Class 13
Hit Points 35 (5d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 12 (+1)15 (+2) 10 (+0)16 (+3)
Skills Arcana +5, Medicine +3
Senses Passive Perception 10
Languages Common, Halfling, Undercommon, Dwarven
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13322200

Possessions: 3000 sp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Heward Dayton, Male Human [Permalink]

Personal [hide]

Description: He wears tight fitting clothing which further accentuates his frame. He has a slight overbite and is overall scrawny. He keeps his red hair in a pixie cut. He tend to wears goggles to shield his eyes.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is obsessed with a lost civilization.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Ostracized due to the divine powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He used his abilities to travel the world and help people.

Motivation: He desires power and/or immortality.

Ideals: Gifted, Philantrophist. Flaws: Antagonistic. Bonds: Attractive, Adventurer. Occupation: Junk Dealer

Voice: High pitched, excited

Attributes [hide]

Heward Dayton, Male Human Paladin 1
Medium (6'3") Human, True Neutral (CR 1)
Armor Class 13
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 11 (+0)11 (+0) 11 (+0)18 (+4)
Skills Deception +6, Stealth +5
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 100 gp. A large tome filled with over one hundred recipes written by a former royal chef. (110 gp).


Social Check DCs

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