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NPC Generator

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Advanced [show]


Efferil Amakiir, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears a pastel collared shirt and blue pants. He accessorizes with a violet scarf around the waist and a strap diagonally across his shirt. He keeps his auburn hair in a pixie cut. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He enjoys reading and quiet.

History: Raised by wardens he was only a novice when giants swooped upon their monastery and killed most of the order. He went to a religious school and was inspired by the priests there in charitable deeds. He is untrained/undisciplined, which makes him dangerous.

Motivation: A deep hatred of giants; and he wants to meet his childhood hero

Ideals: Logical. Flaws: Insane. Bonds: Adventurer, Religious, Enemies. Occupation: Gardener

Voice: Hissing voice

Attributes [hide]

Efferil Amakiir, Male Half-Elf Rogue 5
Medium (5'7") Half-Elf, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 27 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 14 (+2)11 (+0) 10 (+0)13 (+1)
Skills Arcana +3, Performance +4
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 300 gp. Banded agate (16 gp). Obsidian (16 gp).


Social Check DCs


Ralf Wilberforce, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His attire stands in sharp contrast to his pickaxe, which is beautifully polished and possesses an ornate carving of a rose on it. His hair is black, silky, and of moderate length. His eyes are likewise violet.

Personality: His tongue was cut out and he uses sign language. Flattery will make him almost putty in your hands.

History: He was born to a pair of big game hunters, but was frequently ill as a child. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Ralf took refuge in the ruined castle and found the beat up pickaxe and armor he uses now. He has built up a small fortune and can afford his own way.

Motivation: Money/treasure.

Flaws: Disease, Selfish. Bonds: Rich, Attractive, Nature. Occupation: Shoemaker

Voice: Creaky witch voice

Attributes [hide]

Ralf Wilberforce, Male Human Expert 11
Medium (5'8") Human, True Neutral (CR 11)
Armor Class 12
Hit Points 71 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 16 (+3)16 (+3) 8 (-1)14 (+2)
Skills Acrobatics +6, Arcana +7
Senses Passive Perception 9
Languages Common, Orc, Draconic, Druidic
Attacks Melee +5 / 3d8+1, Ranged +6 / 3d8+2, Grapple +7

Possessions: 310 pp. Emerald (1100 gp). Pink pearl (50 gp). Blue quartz (10 gp). Rock crystal (40 gp). Malachite (10 gp). Aquamarine (1600 gp). Tourmaline (50 gp).


Social Check DCs


William Eathalena, Male Half-Elf [Permalink]

Personal [hide]

Description: He is in excellent shape and wears an entirely red suit with black socks and a vest with buckled shoes. He has wavy black hair. His violet eyes have a joyful gleam in them most of the time.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He got into the Ruler business at a young age. He helped his mother out around the business and became quite the natural. He became a Ruler soon after.

Motivation: Many giants want him driven away; and to be a herbalist again

Ideals: Athletic. Flaws: Emotional. Bonds: Rich, Job, Enemies. Occupation: Ruler

Voice: Speaks fast with a slight lisp

Attributes [hide]

William Eathalena, Male Half-Elf Paladin 3
Medium (5'2") Half-Elf, Lawful Evil (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 15 (+2)13 (+1) 16 (+3)11 (+0)
Skills Perception +5, Stealth +2
Senses Passive Perception 12
Languages Common, Elven, Ignan
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 400 gp. Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). Silver chalice with lapis lazuli gems (40 gp). 1 Half-Plate. 1 Masterwork Heavy wooden shield. 1 Darkwood Buckler.


Social Check DCs


Krimp Brandon, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of his god around his neck, and a spear on his belt. He has a slight overbite and is overall scrawny. He has done his best to style his chestnut hair to look like a famous performer. His eyes, though not visible through his cowl, are violet.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Born in a small village he learned the ways of the warrior from his mother. Like his mother and his brother before him, after school he went straight into learning to become a Hunter. He left for the south, certain he would find work there.

Motivation: Balancing his hectic life and new Hunter responsibilities is difficult; and he'd like to take his coworkers down a peg

Ideals: Fighting, Gifted. Bonds: Attractive, Job, Immigrant. Occupation: Hunter

Voice: Old Prospector

Attributes [hide]

Krimp Brandon, Male Half-Orc Adept 10
Medium (5'9") Half-Orc, Neutral Evil (CR 10)
Armor Class 11
Hit Points 44 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)12 (+1) 12 (+1)6 (-2) 15 (+2)13 (+1)
Skills Animal Handling +6, Deception +5
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +8 / 3d6+4, Ranged +5 / 3d6+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14332100

Possessions: 2000 gp. Golden yellow topaz (400 gp). Clear bright green emerald (3000 gp).


Social Check DCs

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