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Howard Kettlewhistle, Male Halfling [Permalink]

Personal [hide]

Description: He is dressed in an above average manner. His skin is fair and his fingers are delicate and long. His long silver hair is drawn into a two foot long braid. He tend to wears goggles to shield his eyes.

Personality: He is witty, but his monotone delivery comes off as unnerving He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Howard was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Howard decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has drifted from career to career and currently works as a Brewer.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he'd like to take his coworkers down a peg

Ideals: Joker, Gifted. Bonds: Attractive, Job, Criminal record. Occupation: Brewer

Voice: Old thin voice

Attributes [hide]

Howard Kettlewhistle, Male Halfling Barbarian 2
Small (3'3") Halfling, Lawful Evil (CR 2)
Armor Class 12
Hit Points 21 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 13 (+1)13 (+1) 9 (-1)10 (+0)
Skills Nature +3, Survival +1
Senses Passive Perception 9
Languages Common, Halfling, Undercommon
Attacks Melee +0 / 1d6-2, Ranged +3 / 1d6+1, Grapple +1

Possessions: 160 gp. 1 Masterwork Common Melee.


Social Check DCs


Gale Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a violet top hat and violet clothes. His beige fur is smooth and relatively long. His green eyes have a joyful gleam in them most of the time.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Gale grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Gale. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: A rival would like him out of the picture.

Flaws: Fearful, Mundane. Bonds: Attractive, Criminal record. Occupation: Barber

Voice: Sounds elderly

Attributes [hide]

Gale Wind, Male Tabaxi Expert 11
Medium (6'7") Tabaxi, Chaotic Neutral (CR 11)
Armor Class 11
Hit Points 48 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 13 (+1)15 (+2) 18 (+4)12 (+1)
Skills Religion +6, Stealth +5
Senses Passive Perception 14
Languages Common, Terran, Infernal
Attacks Melee +4 / 3d8+0, Ranged +5 / 3d8+1, Grapple +1

Possessions: 2900 gp. Carnelian (70 gp). Blue quartz (16 gp). Lapis lazuli (16 gp). Bloodstone (70 gp). Black star sapphire (600 gp). Chrysoprase (70 gp). White pearl (90 gp). Chrysoberyl (90 gp). Coral (90 gp). Golden pearl (90 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Pikar High-hill, Male Halfling [Permalink]

Personal [hide]

Description: He is dressed in an above average manner. He carries a battered whip and tarnished nunchaku as well. His white hair is well kept and his bushy mustache is tapered upwards at the ends. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Born to a pair of adventurers, Pikar grew up listening to his father's many stories. He was an apprentice working in his father's forge. He inherited the family business which he has now maintained for 5 years.

Motivation: He desires power and/or immortality.

Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, Job, Adventurer. Occupation: Weaver

Voice: Shortens vowels

Attributes [hide]

Pikar High-hill, Male Halfling Paladin 1
Small (3'4") Halfling, Lawful Good (CR 1)
Armor Class 14
Hit Points 11 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 12 (+1)12 (+1) 17 (+3)17 (+3)
Skills Acrobatics +5, History +3
Senses Passive Perception 13
Languages Common, Halfling, Orc
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 5000 cp.


Social Check DCs


Zephan Joy, Male Tiefling [Permalink]

Personal [hide]

Description: He is lean but muscular and wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His black hair has been sun bleached extensively. He has several tiny emerald earrings on each ear.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Zephan is combative with any and all who dare try his patience in the slightest.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He has chosen to use the inheritance that was left to him frivolously. He became a Gardener soon after.

Motivation: He is unsatisfied with his job.

Ideals: Justice. Flaws: Antagonistic, Mundane. Bonds: Rich, Job. Occupation: Gardener

Voice: Pronounces O like U

Attributes [hide]

Zephan Joy, Male Tiefling Fighter 2
Medium (6'4") Tiefling, True Neutral (CR 2)
Armor Class 11
Hit Points 18 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 14 (+2)16 (+3) 15 (+2)18 (+4)
Skills Acrobatics +3, Intimidation +6
Senses Passive Perception 12
Languages Common, Giant, Elven, Undercommon
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +6

Possessions: 150 pp. Rock crystal (30 gp). Deep blue spinel (300 gp). Zircon (30 gp). 1 Half-Plate.


Social Check DCs

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