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NPC Generator

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Advanced [show]


Oblar Thistletop, Male Halfling [Permalink]

Personal [hide]

Description: This tall, slender man wears suspenders and blue workpants. His shirt is pastel, and he wears a heavy blue leather apron most of the time. He wears his hair in dreadlocks. His eyes are a pleasant amber.

Personality: Oblar speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He believes the world needs to unite to get rid of drow once and for all.

History: Oblar lived on a farm with his mother, near the main road leading to a nearby town. In his 17th year, his parents were killed by a drow raid, leaving Oblar alone in the world. After a stint in an orphanage, he was adopted. He left for the north, certain he would find work there.

Motivation: Expand his business; and his spouse's relatives view him with great suspicion

Ideals: Impeccable. Bonds: Enemies, Family, Immigrant, Job. Occupation: Layabout

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Oblar Thistletop, Male Halfling Warrior 4
Small (3'2") Halfling, Lawful Evil (CR 4)
Armor Class 14
Hit Points 27 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 15 (+2)10 (+0) 16 (+3)13 (+1)
Skills Medicine +5, Performance +3
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3

Possessions: 17000 sp. 1 Minor magic item.


Social Check DCs


Azaki Iranapha, Male Elf [Permalink]

Personal [hide]

Description: This man wears tight fitting clothing which further accentuates his frame, and sports empty pouches on his belt. He has a very tight haircut. His half smiles and green eyes are beguiling and draw you in.

Personality: He will rave to anyone who will listen. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He was born to loving parents in a slum to the north. From his teen years he was always beautiful and desirable, so people have always doted on him. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Azaki was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the dire rats.

Motivation: Balancing his hectic life and new Mercenary responsibilities is difficult; and to be a ploughman again

Flaws: Insane, Fearful. Bonds: Attractive, Poor, Enemies, Job. Occupation: Mercenary

Voice: Low rumbling, strings words together

Attributes [hide]

Azaki Iranapha, Male Elf Monk 3
Medium (4'11") Elf, Chaotic Good (CR 3)
Armor Class 13
Hit Points 14 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 10 (+0)10 (+0) 13 (+1)13 (+1)
Skills Nature +2, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 2200 sp. 1 Half-Plate.


Social Check DCs


Ahrim Conviction, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a faded coat and loose pants complete with Stetson hat. His black hair is kept up in a ponytail inside a Stetson hat. He has silver eyes.

Personality: He dislikes all the random violence that takes place in the east. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Ahrim was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Ahrim grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Ahrim. He used his abilities to trick people and travel the world for free.

Motivation: To pay off his debts; and he made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it

Ideals: Pacifist, Philantrophist. Bonds: Poor, Criminal record, Debt. Occupation: Laborer

Voice: Thin and wheezing

Attributes [hide]

Ahrim Conviction, Male Tiefling Bard 5
Medium (5'8") Tiefling, Lawful Evil (CR 5)
Armor Class 10
Hit Points 37 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 18 (+4)13 (+1) 15 (+2)15 (+2)
Skills Medicine +5, Survival +5
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123310

Possessions: Silver comb with moonstones (200 gp).


Social Check DCs


Rimple Timbers, Male Gnome [Permalink]

Personal [hide]

Description: He wears dark leathers with embroidery. He has relatively light skin and is very physically imposing due to his abundance of muscles. His tied-back hair is black. He has a tattooed face.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Gifted from a young age, Rimple studied abroad. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. Since then, he has sought to make the best of life.

Motivation: He is unsatisfied with his job; and wants to open a new tavern

Ideals: Optimist, Extrovert, Gifted. Bonds: Family, Job. Occupation: Sailor

Voice: Loud with bravado

Attributes [hide]

Rimple Timbers, Male Gnome Expert 4
Small (3'7") Gnome, Neutral Evil (CR 4)
Armor Class 14
Hit Points 30 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 17 (+3)18 (+4) 15 (+2)9 (-1)
Skills Arcana +6, Deception +1
Senses Passive Perception 12
Languages Common, Gnome, Undercommon, Ignan, Draconic, Halfling
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 300 gp. Solid gold idol (200 gp). Solid gold idol (200 gp). Silver ewer (80 gp).


Social Check DCs

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